Difference between revisions of "Medicine"

From AvatarWiki
Jump to navigation Jump to search
m
m
 
Line 8: Line 8:
 
[[Category: Spells]]
 
[[Category: Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 +
[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Fusilier Hero Skills And Spells]]
 
[[Category: Fusilier Hero Skills And Spells]]

Latest revision as of 14:30, 5 February 2007

The martial arts convey such a knowledge of self and pain that a capable student can learn to heal himself or another just by directing concentration toward the desire to heal. To use this skill, cast it like a spell; that is, cast 'medicine'. Many classes can learn the basics of this spiritual healing process. However, Monks are so fully devoted to this sort of restoration that they can cure poisons and diseases with this spell. When medicine is used in this way, one cast will cure one effect of the poison or disease, and thus multiple casts are required for poisons or diseases with multiple effects.

Prerequisite(s): none.

Syntax: cast 'medicine' <character>.