Difference between revisions of "Seal"
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[[Category: Skills And Spells]] | [[Category: Skills And Spells]] | ||
− | [[Category: | + | [[Category: Spells]] |
− | [[Category: Lowmort | + | [[Category: Archer Hero Skills]] |
− | [[Category: Lowmort | + | [[Category: Cleric Lowmort Skills]] |
− | [[Category: | + | [[Category: Druid Lowmort Skills]] |
− | [[Category: | + | [[Category: Fusilier Hero Skills]] |
− | [[Category: Hero | + | [[Category: Mage Lowmort Skills]] |
− | [[Category: Hero | + | [[Category: Mindbender Hero Skills]] |
− | [[Category: Hero | + | [[Category: Monk Hero Skills]] |
− | [[Category: Hero | + | [[Category: Priest Hero Skills]] |
− | [[Category: Hero | + | [[Category: Psionicist Hero Skills]] |
− | [[Category: Hero | + | [[Category: Rogue Hero Skills]] |
− | [[Category: Hero | + | [[Category: Sorcerer Hero Skills]] |
− | [[Category: | + | [[Category: Warrior Hero Skills]] |
+ | [[Category: Wizard Lowmort Skills]] |
Revision as of 20:45, 14 January 2006
The seal spell mends rips in the fabric of space, sealing portals or nexuses shut.
Prerequisite(s): Portal.
Syntax: cast 'seal' <portal/nexus>.
This spell is midly useful for characters wanting to quickly eliminate unwanted player-made portals or nexuses for one reason or another, rather than letting them disappear naturally after a period of time.