Difference between revisions of "Flash"
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If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting Flash. If there's only one mob that you'd like to Flash, [[Quicken]] 9 [[Fear]] is a good way to start the fight. | If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to [[Quicken]] 9 and cast [[Burning Hands]] before casting Flash. If there's only one mob that you'd like to Flash, [[Quicken]] 9 [[Fear]] is a good way to start the fight. | ||
− | Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of | + | Note that [[:Category:Wizards|Wizards]] learn this spell through a [[:Category:Spellbooks|Spellbook]], and that is it out-of-class, and therefore has double the lag of a [[:Category:Sorcerers|Sorcerer's]] Flash. |
[[Category: Skills And Spells]] | [[Category: Skills And Spells]] |
Revision as of 11:23, 28 March 2006
With knowledge comes power and with power come nice ways to make things go your way. One is the perfect little flash which when timed well can blind everyone in the room. This leaves you free to do some serious blood letting and soul wrenching without prying eyes.
Prerequisite(s): Blindness.
Syntax: cast 'flash'.
This spell has a low (5%?) chance to blind mobs that aren't already attacking the caster.
If this spell is cast on mobs that are already attacking on a caster, it is guaranteed to blind them. One way to ensure that this happens is to Quicken 9 and cast Burning Hands before casting Flash. If there's only one mob that you'd like to Flash, Quicken 9 Fear is a good way to start the fight.
Note that Wizards learn this spell through a Spellbook, and that is it out-of-class, and therefore has double the lag of a Sorcerer's Flash.