Difference between revisions of "Object Affects"
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[[Wear |Wearing]] such [[:Category: Objects |objects]] to obtain desired affects can have certain advantages over possible methods such as [[Cast |casting]] [[:Category: Spells |spells]] or [[Quaff |quaffing]] [[:Category: Potions |potions]], as (1) nothing needs to be [[Practice |practiced]] and no [[Mana Points |mana]] needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such [[Affects |affects]] have no fixed duration and may be easily added or removed at will simply by [[Wear |wearing]] or [[Remove |removing]] whichever [[:Category: Objects |object]] produces them. Doing this can also have certain disadvantages, however, as (1) these [[:Category: Objects |objects]] may prevent other desired [[:Category: Gear |gear]] from being [[Wear |worn]] and (2), unlike [[:Category: Spells |spells]], [[:Category: Objects |objects]] take up some [[Inventory |inventory]] space and may become lost or damaged over time. | [[Wear |Wearing]] such [[:Category: Objects |objects]] to obtain desired affects can have certain advantages over possible methods such as [[Cast |casting]] [[:Category: Spells |spells]] or [[Quaff |quaffing]] [[:Category: Potions |potions]], as (1) nothing needs to be [[Practice |practiced]] and no [[Mana Points |mana]] needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such [[Affects |affects]] have no fixed duration and may be easily added or removed at will simply by [[Wear |wearing]] or [[Remove |removing]] whichever [[:Category: Objects |object]] produces them. Doing this can also have certain disadvantages, however, as (1) these [[:Category: Objects |objects]] may prevent other desired [[:Category: Gear |gear]] from being [[Wear |worn]] and (2), unlike [[:Category: Spells |spells]], [[:Category: Objects |objects]] take up some [[Inventory |inventory]] space and may become lost or damaged over time. | ||
− | See also [[:Category: Spellcasting Gear |Spellcasting Gear | + | See also [[:Category: Spellcasting Gear |Spellcasting Gear]]. |
[[Category: Objects]] | [[Category: Objects]] |
Revision as of 20:11, 9 March 2006
Some objects affect characters in certain ways for as long as they are worn. Such affects may include:
- Altering one or more of their statistics, namely con, dex, int, str, and wis. Gear that improves character stats may be found under Statistic Gear (which includes Level Gear).
- Altering their armor class, saving throw, hit roll, damage roll, maximum hit points, maximum mana points, and/or maximum move points. Gear that improves such qualities may be found under Tank Gear, Saving-Throw Gear, Archer Gear, Hit Gear, Hit-Point Gear, Mana Gear, and Move-Point Gear, respectively.
- Affecting them with one or more skills/spells. Gear that applies such skills/spells may be found under Gear That Applies Skills & Spells.
Note that some gear supposedly affects character class, level, sex, age, height, weight, gold, and/or experience; however, such gear will not actually affect these qualities.
Wearing such objects to obtain desired affects can have certain advantages over possible methods such as casting spells or quaffing potions, as (1) nothing needs to be practiced and no mana needs to be used, (2) nothing needs to be consumed and (perhaps) replaced, and (3) such affects have no fixed duration and may be easily added or removed at will simply by wearing or removing whichever object produces them. Doing this can also have certain disadvantages, however, as (1) these objects may prevent other desired gear from being worn and (2), unlike spells, objects take up some inventory space and may become lost or damaged over time.
See also Spellcasting Gear.