Difference between revisions of "Manifest"

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''[[:Category: Objects |Objects]] can be rematrixed and recreated when they have been placed under a [[:Category: Spells |spell]], with the proper ingredients.  Once the correct recipe of perfect gemstones has been [[Embed |embedded]] into an [[:Category: Objects |object]], that [[:Category: Objects |object]] can be manifested into a different, unique [[:Category: Objects |item]]. NOTE: Be warned that the gemstones [[Embed |embedded]] into [[:Category: Objects |items]] disappear once you [[Quit |log off]].  Please also note that you cannot manifest items that have been [[Etch |etched]].''
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''[[:Category: Objects |Objects]] can be rematrixed and recreated when they have been placed under a [[:Category: Spells |spell]], with the proper ingredients.  Once the correct recipe of perfect gemstones has been [[Embed |embedded]] into an [[:Category: Objects |object]], that [[:Category: Objects |object]] can be manifested into a different, unique [[:Category: Objects |item]].
  
 
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Magic Lore |Magic Lore]].
 
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Magic Lore |Magic Lore]].
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Syntax: [[Cast |cast]] 'manifest' <[[:Category: Objects |object]]> "<recipe name>"
 
Syntax: [[Cast |cast]] 'manifest' <[[:Category: Objects |object]]> "<recipe name>"
  
Example: To create the [[:Category: Objects |object]] "Lurch's Adder", you would first [[Embed |embed]] a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type ''[[Cast |cast]] 'manifest' dagger "Lurch's Adder"''.
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Example: To create the [[:Category: Objects |object]] "[[Lurch's Adder]]", you would first [[Embed |embed]] a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type ''[[Cast |cast]] 'manifest' dagger "[[Lurch's Adder]]"''.
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For more information, see [[:Category:Manifest Gear|Manifest Gear]] and [[:Category:Lord Manifest Gear|Lord Manifest Gear]]
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== Hero Gear ==
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== Lord Gear ==
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{| class="sortable" data-sort-col="6" data-sort-order="asc" border="2" cellpadding="2" cellspacing="0" align="center" style="text-align:center;"
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|-
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! style="background:#f0f0f0; white-space:nowrap;"|'''Item'''
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! style="background:lightblue; white-space:nowrap;"|'''Diamond'''
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! style="background:#f0f0f0;"|'''Amethyst'''
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! style="background:#f0f0f0;"|'''Emerald'''
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! style="background:#f0f0f0;"|'''Ruby'''
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! style="background:#f0f0f0;"|'''Sapphire'''
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! style="background:#f0f0f0;"|'''Gear Type'''
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|-
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| style="white-space:nowrap"|[[DaWiz's Sceptre Of Might]]
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| 1
 +
| 2
 +
| 3
 +
| 1
 +
| 0
 +
| AC Gear
 +
|-
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| style="white-space:nowrap"|[[Ferret's Hood]]
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| 2
 +
| 2
 +
| 1
 +
| 1
 +
| 0
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| AC Gear
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|-
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| style="white-space:nowrap"|[[Guiding Light Of Ronan]]
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| 2
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| AC Gear
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|-
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| style="white-space:nowrap"|[[Ironhand's Armor]]
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| 4
 +
| 1
 +
| 1
 +
| 0
 +
| 0
 +
| AC Gear
 +
|-
 +
| style="white-space:nowrap"|[[Jean's Ruby Ring]]
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| 0
 +
| 1
 +
| 0
 +
| 3
 +
| 2
 +
| AC Gear
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|-
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| style="white-space:nowrap"|[[Amulet Of Malyse]]
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| 1
 +
| 2
 +
| 1
 +
| 1
 +
| 0
 +
| Hit Gear
 +
|-
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| style="white-space:nowrap"|[[Crom's Pointy Stick]]
 +
| 1
 +
| 4
 +
| 1
 +
| 1
 +
| 1
 +
| Hit Gear
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|-
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| style="white-space:nowrap"|[[Lonewolf's Claw]]
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| 0
 +
| 0
 +
| 1
 +
| 1
 +
| 3
 +
| Hit Gear
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|-
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| style="white-space:nowrap"|[[Runic First Cycle Bracelet]]
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| 7
 +
| 0
 +
| 0
 +
| 2
 +
| 0
 +
| Hit Gear
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|-
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| style="white-space:nowrap"|[[Szi's Armband Of Wickedness]]
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| 1
 +
| 1
 +
| 1
 +
| 1
 +
| 2
 +
| Hit Gear
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|-
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| style="white-space:nowrap"|[[Grantok's Grate Klub]]
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| 1
 +
| 2
 +
| 1
 +
| 2
 +
| 3
 +
| Hit Gear
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|-
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| style="white-space:nowrap"|[[Elomecla's Gardening Gloves]]
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| 2
 +
| 0
 +
| 0
 +
| 1
 +
| 2
 +
| Mana Gear
 +
|}
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 +
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.
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See also [[:Category: Manifest Gear |Manifest Gear]].
 
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]

Latest revision as of 14:43, 7 May 2025

Objects can be rematrixed and recreated when they have been placed under a spell, with the proper ingredients. Once the correct recipe of perfect gemstones has been embedded into an object, that object can be manifested into a different, unique item.

Prerequisite(s): Gem Lore, Magic Lore.

Syntax: cast 'manifest' <object> "<recipe name>"

Example: To create the object "Lurch's Adder", you would first embed a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type cast 'manifest' dagger "Lurch's Adder".

For more information, see Manifest Gear and Lord Manifest Gear

Hero Gear

Lord Gear

Item Diamond Amethyst Emerald Ruby Sapphire Gear Type
DaWiz's Sceptre Of Might 1 2 3 1 0 AC Gear
Ferret's Hood 2 2 1 1 0 AC Gear
Guiding Light Of Ronan 2 1 1 1 1 AC Gear
Ironhand's Armor 4 1 1 0 0 AC Gear
Jean's Ruby Ring 0 1 0 3 2 AC Gear
Amulet Of Malyse 1 2 1 1 0 Hit Gear
Crom's Pointy Stick 1 4 1 1 1 Hit Gear
Lonewolf's Claw 0 0 1 1 3 Hit Gear
Runic First Cycle Bracelet 7 0 0 2 0 Hit Gear
Szi's Armband Of Wickedness 1 1 1 1 2 Hit Gear
Grantok's Grate Klub 1 2 1 2 3 Hit Gear
Elomecla's Gardening Gloves 2 0 0 1 2 Mana Gear

Note: A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.