Difference between revisions of "Ward"
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− | ''A ward is a [[:Category: Spells |spell]] which [[:Category: Skills That Enhance Gear |protects an item]] rather than a person. There are five wards known to [[:Category: Mages |mages]] and four of them can be attempted with this [[:Category: Spells |spell]]. These four are specific to types of damage, meaning that a [[Lightning-Ward Flag |lightning ward]] will not protect an [[:Category: Objects |item]] from fire. [[Caustic-Ward Flag |Caustic Wards]] protect against damage from acid or other corrosive spells. Although [[:Category: Clerics |clerics]] protest, the idea of wards was developed by a [[:Category: Mages |mage]] who envied the [[Sanctuary |Sanctuary]] given by [[:Category: Gods And Goddesses |Gods]] on a [[:Category: Clerics |cleric]]'s behalf and is said to do something similar for his highly-prized collection of treasures. NOTE: Ward raises [[Object Level |level]] by 1 and may even fail causing destruction. NOTE: [[:Category: Containers |Containers]] destroyed through a [[Cast |miscast]] also destroy contents.'' | + | ''A ward is a [[:Category: Spells |spell]] which [[:Category: Skills And Spells That Enhance Gear |protects an item]] rather than a person. There are five wards known to [[:Category: Mages |mages]] and four of them can be attempted with this [[:Category: Spells |spell]]. These four are specific to types of damage, meaning that a [[Lightning-Ward Flag |lightning ward]] will not protect an [[:Category: Objects |item]] from fire. [[Caustic-Ward Flag |Caustic Wards]] protect against damage from acid or other corrosive spells. Although [[:Category: Clerics |clerics]] protest, the idea of wards was developed by a [[:Category: Mages |mage]] who envied the [[Sanctuary |Sanctuary]] given by [[:Category: Gods And Goddesses |Gods]] on a [[:Category: Clerics |cleric]]'s behalf and is said to do something similar for his highly-prized collection of treasures. NOTE: Ward raises [[Object Level |level]] by 1 and may even fail causing destruction. NOTE: [[:Category: Containers |Containers]] destroyed through a [[Cast |miscast]] also destroy contents.'' |
Prerequisite(s): [[Enchant Armor |Enchant Armor]], [[Enchant Weapon |Enchant Weapon]]. | Prerequisite(s): [[Enchant Armor |Enchant Armor]], [[Enchant Weapon |Enchant Weapon]]. |
Revision as of 02:00, 13 January 2006
A ward is a spell which protects an item rather than a person. There are five wards known to mages and four of them can be attempted with this spell. These four are specific to types of damage, meaning that a lightning ward will not protect an item from fire. Caustic Wards protect against damage from acid or other corrosive spells. Although clerics protest, the idea of wards was developed by a mage who envied the Sanctuary given by Gods on a cleric's behalf and is said to do something similar for his highly-prized collection of treasures. NOTE: Ward raises level by 1 and may even fail causing destruction. NOTE: Containers destroyed through a miscast also destroy contents.
Prerequisite(s): Enchant Armor, Enchant Weapon.
Syntax: cast 'ward' <object> <ward-type>
Ward types are lightning, fire, ice, and caustic.
This spell is most useful both in protecting containers and in preventing charged shields from damaging themselves.