Difference between revisions of "Magic Missile"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
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[[Category: Arcane Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
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[[Category: Bladedancer Hero Skills And Spells]]
 
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[[Category: Cleric Hero Skills And Spells]]
 
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[[Category: Rogue Hero Skills And Spells]]
 
[[Category: Rogue Hero Skills And Spells]]
 
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[[Category: Stormlord Lowmort Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Warrior Hero Skills And Spells]]
 
[[Category: Wizard Lowmort Skills And Spells]]
 
[[Category: Wizard Lowmort Skills And Spells]]
 
[[Category: Skills And Spells That Harm Mobs]]
 
[[Category: Skills And Spells That Harm Mobs]]

Latest revision as of 15:15, 5 February 2007

This spell inflicts damage on the victim. Damage spell power is determined by level unless otherwise specified. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattack thanks to a group-mate tanking the target.

Prerequisite(s): none.

Syntax: cast 'magic missile' <mob>.

This single-target damage spell is first of ten that mages may learn between level 1 and level 50. Mages may find it useful until they learn Chill Touch or when they are low on mana. Characters of many other classes may learn it at hero tier but will find it fairly useless to them.