Difference between revisions of "Guildmaster (mage)"
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[[:Category: Rooms |Room]]: Arch-Mage's Chamber (portable, [[Safe Rooms |safe]]).<br> | [[:Category: Rooms |Room]]: Arch-Mage's Chamber (portable, [[Safe Rooms |safe]]).<br> | ||
− | Walking | + | Walking route from [[Aelmon |Aelmon]]: 8s, 2w, 4n, w, n, 2u.<br> |
The guildmaster is portable.<br> | The guildmaster is portable.<br> |
Revision as of 21:58, 19 January 2006
Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura.
Keywords: guildmaster, arch, mage.
Level: 51 or more.
Alignment: heroic.
Flags: steadfast, trainer.
Affects: detect hidden, detect invis.
Gear
The guildmaster is using: <used as light> <nothing> <worn on finger> <nothing> <worn on finger> <nothing> <worn around neck> <nothing> <worn around neck> <nothing> <worn on body> <nothing> <worn on head> <nothing> <worn on legs> <nothing> <worn on feet> <nothing> <worn on hands> <nothing> <worn on arms> <nothing> <held in offhand> <nothing> <worn about body> <nothing> <worn about waist> <nothing> <worn on wrist> <nothing> <worn on wrist> <nothing> <wielded> <nothing> <held> <nothing>
The guildmaster is carrying: Nothing.
Comments
Mages may also find this guildmaster by casting detect magic upon themselves and then following ethereal floating arrows that they will detect around Midgaard.
Directions
Area: Midgaard.
Room: Arch-Mage's Chamber (portable, safe).
Walking route from Aelmon: 8s, 2w, 4n, w, n, 2u.
The guildmaster is portable.