Difference between revisions of "Magic Missile"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Mage Skills]]
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[[Category: Spells]]
[[Category: Lowmort Wizard Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Assassin Hero Skills And Spells]]
[[Category: Hero Assassin Skills]]
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[[Category: Cleric Hero Skills And Spells]]
[[Category: Hero Cleric Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Mage Lowmort Skills And Spells]]
[[Category: Hero Mindbender Skills]]
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[[Category: Mindbender Hero Skills And Spells]]
[[Category: Hero Monk Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Psionicist Skills]]
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[[Category: Psionicist Hero Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Shadowfist Hero Skills And Spells]]
[[Category: Hero Warrior Skills]]
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[[Category: Warrior Hero Skills And Spells]]
[[Category: Skills That Harm Mobs]]
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[[Category: Wizard Lowmort Skills And Spells]]
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[[Category: Skills And Spells That Harm Mobs]]

Revision as of 20:06, 13 January 2006

This spell inflicts damage on the victim. Damage spell power is determined by level unless otherwise specified. All basic attack and area spells are more powerful for in-class users who do not have to fear a counterattack thanks to a group-mate tanking the target.

Prerequisite(s): none.

Syntax: cast 'magic missile' <mob>.

This single-target damage spell is first of ten that mages may learn between level 1 and level 50. Mages may find it useful until they learn Chill Touch or when they are low on mana. Characters of many other classes may learn it at hero tier but will find it fairly useless to them.