CMud Kill Trigger
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The following is a simple kill trigger coded for CMUD
First let's define the tank and/or the leader:
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="1960" copy="yes"> <pattern>^You join (%w)'s group.$</pattern> <value>#yesno "Is this the tank?" {#var tank %1} {#var tank ""} gr</value> </trigger> <trigger priority="9040" copy="yes"> <pattern>^%w removes you from %w group.$</pattern> <value>#var tank "" #var leader ""</value> </trigger> <trigger priority="8080" copy="yes"> <pattern>^You stop following %w.</pattern> <value>#var tank "" #var leader ""</value> </trigger> <trigger priority="2000" copy="yes"> <pattern>^&leader's group:</pattern> </trigger> </cmud>
Next, create a toggle so that you can enable/disable with the click of a button:
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <button type="Gauge" autosize="false" width="60" height="23" autopos="false" left="1" toolbar="0" color="aqua" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="3290" copy="yes"> <caption>Spunj</caption> <value>#if @spunj=0 { #echo Spunj triggers enabled. #var spunj 1 0 } {#var spunj 0 0 #echo Spunj triggers disabled.} </value> <expr>@spunj</expr> <gaugemax>1</gaugemax> </button> </cmud>
And of course the trigger to fire when the tank or leader emotes "is killing":
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="3280" copy="yes"> <pattern>^{@tank|@leader} is killing %1.</pattern> <value>#var target %1 #if @spunj=0 {#exit} {} k %1</value> </trigger> </cmud>