Category:Gear In World Of Stone Proper

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Revision as of 23:48, 18 January 2012 by Atris (talk | contribs) (Added walking directions from shift and note on where to regen.)
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Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in World Of Stone
Mountain Of Madness (Gear)
World Of Stone Proper (Gear)
Soulchar Desolation (fdk evol)


Suggested Group Size: 10+, depending on breakdown


To get the Elemental Earth Ring shift to the World Of Stone and portal to prince. If portal fizzles, you may need to wait til he moves out of the Earth Lord's room or track him (but avoid the Roc Wyrm Mother's room 4n from shift if group is small). Kill prince and regen, if needed. You should be able to tell which room is the gear room on scan.

  • If the prince is not portable, it is faster to walk to him than to wait. From shift, the way to the area with the eering is 2e4sd. Remove all before going down, as that is when the det portion will start.
  • After clearing the gear room, the safest place to regen is 2w n.

The Lord is no longer the only mob to detonate on this run. (That's why it is run more rarely today. Det mobs include Huge Earth Elemental.) Also, some of the mobs in this area have Lavabombs, which can deal considerable damage to a single target in one hit.

The Shaleskin Arm Guard, while technically in World Of Stone Proper, is almost always obtained at the beginning of a dstone run, as the Roc Wyrm Mother lies at the entrance to the Mountain Of Madness.

Pages in category "Gear In World Of Stone Proper"

The following 2 pages are in this category, out of 2 total.