User:WinterRose/Racial Gains

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Racial Gains is an ongoing effort to gauge modifiers behind racial statistics - i.e. which race gains what stats upon leveling, and how they fare compared to human. These numbers, even more than those in pages on racial archery, damage or stealth modifiers are entirely unofficial, and can only be considered as a very rough rule of thumb.

Some are even evidently false, and this has been noted. If you notice more faults, feel free to edit them.

Gains in general

Gains are a result of a racial modifier (hp and mana, separate modifiers), as well as the con and int modifier, applied onto a human set of gains. These two modifiers are separate and both factor into the actual gains. Unfortunately we cannot see these without running every race with an identical constitution and intelligence score and then deducing the numbers out of the results, something that is probably too much of an effort.

In the following tables these are fused into a single modifier, that compares the score to a human, and by definition this number cannot be the correct factor used in gain generation. However it is an usable approximation.

  • How useful are these modifiers? Do they apply to 999 stats?

Saying that a giant warrior has 75% more HP than a human warrior is probably false due to worship gains which apply evenly, devotion bonuses, rounding and probably other reasons. However the modifier *should* be valid within 10% margin of error. While 10% margin is actually huge, remember these are rough guidelines and carry on.

Gain generation

  • All runs were done with mages ran from level 2 to level 50. This is done since mage hp and mana modifiers are not as skewed as warrior or wizard modifiers, and present a usable middle ground.
  • All characters were leveled with fully boosted stats with training and leveling gear.
  • All characters are leveled as atheists. Any worship would bring additional factors which can hardly be correctly accounted for, especially in these short runs.

Errors

Please read all the disclaimers:

  • Reasons for the wide inaccuracies of this data are threefold:
    1. Sample size in most cases is 1. Without at least 10 passes there cannot be any semblance of serious statistical analysis, and it is unlikely anyone will make 10 atheist trog mages. This is not actually relevant as purpose of this page are the rough modifiers, not projected stats. For far more accurate information on projected stats, use actual hero 999 or lord 1 data, and try to deduct worship gains.
    2. Rounding affects gains differently at hero than at lowmort where it doesn't occur, and also keep in mind that hero stats are based on boosted attributes, which are then halved. The modifiers should remain even through rounding, but might be a bit different at hero. Irregardless, see 1.
    3. Mana is also much more variable than hp, so it is likely some of the characters had a streak of bad or good gains and not enough time in the 48 levels to make up for the inaccuracies. Multiple runs would account for this but they were not performed. See 1.
  • Where modifiers are not directly derived from data, some rounding had occurred. For example, Elf HP modifier is more likely -22%, and Half-Elf about -18%, but these were rounded to -20% and -15% respectively, etc.

Gain lists

All comments to the talk page please, and feel free to update the tables with your own data.

Legend
Divine
Legendary
Great
Good
Average
Below Average
Bad
Terrible
Ugh


Creatable Races Gains
 Race  HP  HP/lvl  HP Modifier  MP  MP/lvl  MP Modifier
Centaur 539 10.6 +20% 473 7.55 +40%
Deep Gnome 460 8.95 0% 412 6.3 +15%?
Draconian 650 12.9 +45% 422 6.5 +20%
Drow 370 7 -20% 398 6 +10%
Duergar 516 10.1 +10% 343 4.85 -10%
Dwarf 499 9.8 +10% 343 4.85 -10%
Elf 366 7 -20% 408 6.2 +10%
Ent
Firedrake N/A N/A N/A N/A N/A N/A
Gargoyle 669 13.3 +50% 361 5.2 -5%
Giant 783 15.7 +75% 271 3.35 -40%
Gnome 459 8.95 0% 410 6.25 +15%?
Goblin 310 5.85 -35% 320 4.4 -20%
Halfling 366 7 -20% 411 6.25 +15%?
Half-Elf 381 7.3 -15% 395 5.95 +10%
Half-Orc 510 10 +10% 321 4.4 -20%
Harpy 460 8.95 0% 391 5.85 +5%
Human 458 8.9 0% 372 5.45 0%
Imp N/A N/A N/A N/A N/A N/A
Kobold 261 4.8 -45% 276 3.45 -40%
Kzinti 567 11.2 +25% 414 6.3 +15%?
Lizardmen 565 11.2 +25% 388 5.8 +5%
Ogres 700 13.95 +55% 331 4.6 -15%
Orc 556 10.95 +25% 343 4.85 -10%
Troglodyte 542 10.7 +20% 342 4.8 -10%

Some comments on above numbers:

  • HP are generally a stable statistic and vary much less than mana.
  • Giants probably have more mana than Kobolds in the long run. Must have been a poor set of gains.
  • Half-Orc run ended with 20 lass mana than an Orc run. This was suspicious, so it was ran again and resulted in identical mana. Maybe the Orc had a set of good gains? Needs to be checked.
  • Half-Elves have less mana than Elves or Drow, generally, but here they have near-identical mana. Probably a good set of gains.
  • Gnome, Deep Gnome, Kzinti and Halfling all received more mana than either Elves or Drow. Being suspicious, Elves and Drow were rerun for virtually the same gains. The elven races are expected to have more mana in the end, naturally, so these 4 races have suspicious results.
  • Ent was not run. Run an Ent in your own free time. For the TNL, not for the gains.
  • Evolution races make no sense in the above context.


Remort Races Gains
 Race  HP  HP/lvl  HP Factor  MP  MP/lvl  MP Factor
Demonseed
Dragon 723 14.4 +60% 489 7.9 +45%
Golem
Griffon
High Elf 398 7.7 -15% 514 8.4 +55%
Hobgoblin
Minotaur
Miraar N/A N/A N/A N/A N/A N/A
Sprite 191 3.35 -60% 504 8.2 +50%
Troll
Tuataur

Some comments:

  • HiE and Sprite have in fact identical mana gains (compared 999 wizards , the two of which had identical gains within 30 mana - about 7190), so in this scenario they have a same modifier, it's just unclear if it's 50% or 55%.
  • HiE and Sprite at first have suspiciously high gains compared to regular Elves, but since we know the two race are identical, and both Elves and Drow were ran 2 times, this is probably correct.
  • Base Miraar gains are irrelevant.