Category:Paladins
The temples soon realized that the world was much harsher than they could handle. They opened their doors to the righteous anger of youth prevalent in the knighthood of the realm and molded it into their religious image.
Paladins now roam the land, seeking to right wrongs done against their Gods, using holy magic and the strength of steel to defend their honor. Their primary attribute is STRength.
While Paladins serve various deities, the Priests of Tul-Sith have been known to instruct those Paladins that share their faith in certain Holy Disciplines. Paladins must maintain a high alignment for these spells to work their best.
Paladins are a class only available through re-mortality by Warriors, Bodyguards, Monks and Clerics.
Abbreviation: Pal.
Contents
Paladins in General
Paladins are a versatile class. They can serve as either tanks or hitters, and can even function effectively as healers, using their mana or their boons for healing. They get moderate hp and mana. Choice of worship and use of oaths is very important.
Paladins can get special weapons made from Aleryia. Some of the mobs in the area around her will give you quests (unlocked at certain levels) which allows you to add enhancements to your weapon. The most important enhancement is Severity, which increases chance of critical hits.
Paladin Creation
Paladins are a remort-only class, and can be accessed via monks (Lord 100), bodyguards (Lord 100), clerics (Lord 150), and warriors (Lord 150).
Paladins at Lowmort Tier
From level 1 to 51, paladins can easily be summed up as warriors with the ability to cast cure light, only not as strong in the hitting department.
Training
Paladins make use of every single statistic so it is important to maximize both constitution and intelligence as soon as possible. Unlike warriors, paladins make good (better) use of having mana as well as hitpoints.
Practicing
It is a good rule of thumb as a paladin to mainly focus on melee skills and abilities while leveling up from 1 to 51. When it comes to healing spells, cure light will be the most efficient and beneficial one to learn due to the low mana cost of this spell combined with having a smaller mana pool. Once you've reached hero status cure light and heal will be of the most use.
Worshipping
There are reasonably 4 gods a paladin can choose from: Quixoltan, Kra, Tul-Sith and Werredan. Don't forget to worship Gorn for practicing at levels 10 thru 19!
Quixoltan offers the best mixture of combat and overall statistics. Always use this for your final form if you are aiming for the best end result and are planning to morph.
Kra is similar to Quixoltan, but does not offer the best possible statistics. Worship Kra for a mixture of combat and casting/healing.
Tul-Sith is generally the god paladin's worship for the lord tier for 2 reasons: 1 is, you must worship Tul-Sith to learn new lord skills such as Aegis, and 2 is, most paladins aim to maximize their healing powers for their boon(s) which can be a rather helpful boost for most lord groups.
Werredan is not entirely suggested for paladins, but for those that enjoy more experience and the best melee combat possible, Werredan can speed up your trek between mortal and lord, and can be viable if you plan to remort to another race. Do not go Werredan if you wish to have mana.
Fighting
Soloing: Soloing is pretty easy at lowmort.
Tanking: Able to tank in hit gear.
Hitting: Strong enough to get you through.
Healing: Focus on cure light and using bots.
Paladin Prestige Options
None.
Paladins at Hero Tier
Paladins usually serve as hitters at hero. They hit extremely well now. They can also serve as rescuers in groups using their boons to good effect.
Training
Standard - maximize each stat as soon as possible.
Practicing
From 1 to 99, focus on learning Identify, Arcane Knowledge, Smash, Acumen, Teleport, Frenzy, Water Breathing, Sanctuary, Portal, Armor Optimization, Riposte, Nexus, and Divinity. These will provide you the spot buffs and skills that will make leveling up easier in both solo or group scenarios.
From 101 to 500, all of these abilities are useful and are more or less suggested to practice.
Worshipping
Due to the revamp, Worship has changed for Paladins. Worship is highly complex and affects a great deal more than is typical for most classes. Information is not publicly available as to the consequences of worship on oath, prayer, etc; if you are new to the class, consult with a senior Paladin for details on what choices will suit your playstyle.
The most common gods to worship are Werredan, Quixoltan and Kra.
If you want to maximize your melee and don't care much about mana, Werredan is best. It is the most common choice if you plan to remort. You'll hit like a truck with it.
Quixoltan is a bit less hitting but gives good hp and mana.
Kra is similar to Quixoltan. It doesn't improve stats as much as Quixoltan but helps with healing.
Fighting
Soloing: Paladins hit extremely well now and soloing is a very viable option. I suggest going full hr/dr, using severity/severity on your Greatsword, taking an Oath of War, buffing yourself with Holy Zeal, Prayer: Precision, and Fervor, and sticking to areas such as Displacer Beast or Ajuu.
Tanking: Paladins have lost certain skills including but not limited to Shield Block. They have gained a Paladin-only Prayer list which provides prayers for certain situations. Tanking is one of them. I suggest using Prayer: Anticipation.
Hitting: Much like soloing, a Paladin who upkeeps their buffs will have no trouble hitting like a truck.
Healing: For the majority of Hero, Paladins will use their boons when they learn them or simply spot-heal with cure light. SuperHero Paladins with more mana will become more able to be both hitter and full-time healer.
Paladins at Lord Tier
Subcategories
This category has the following 2 subcategories, out of 2 total.