User talk:Rhodry
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#CLASS {Stabbing} #ALIAS stab {#var number %1;#for @StabTargets {#var actstabtarg %i;assas @number@actstabtarg}} #ALIAS stabbing {;check for stabnumber;#if (@stabnumber==%null) {stab %null} {#if (%numitems( @stabnumber)==1) {stab @stabnumber.} {#for @stabnumber {stab %i.}}};; #for @StabNumber {;; #var number %i;; #for @StabTargets {assas @number.%i;;#if (%numitems( @stabnumber)==1) {#for @StabTargets {assas @stabnumber.%i}} {}} #VAR StabTargets {chim} #VAR StabNumber {1|2} #VAR number {2.} #VAR actstabtarg {cynic} {cynic} #KEY F12 {#bu stabbut} #KEY F10 {stabbing} #BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} "" {} {} {stabtrigbut} #MENU {Stab Targets} {} "" {StabMenu} #MENU {Stab Number} {} "" {StabNumberMenu} #CLASS 0 #CLASS {Stabbing|StabMenu} {menu} #MENU {Clear Targets} {#var StabTargets %null} "" #MENU {gi} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( gish, @StabTargets);#var StabTargets %additem( female, @StabTargets)} "" #MENU {water} {#var StabTargets %additem( water, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets)} "" #MENU {Chim} {#var StabTargets %additem( chim, @StabTargets)} "" #MENU {bale} {#var StabTargets %additem( bale, @StabTargets)} "" #MENU {fae} {#var StabTargets %additem( fae, @StabTargets)} "" #MENU {stat} {#var StabTargets %additem( stat, @StabTargets)} "" #MENU {dem} {#var StabTargets %additem( dem, @StabTargets)} "" #MENU {jungle} {#var StabTargets %additem( pan, @StabTargets);#var StabTargets %additem( ana, @StabTargets);#var StabTargets %additem( sus, @StabTargets);#var StabTargets %additem( yor, @StabTargets);#var StabTargets %additem( kzi, @StabTargets)} "" #MENU {volcano} {#var StabTargets %additem( pyro, @StabTargets);#var StabTargets %additem( darken, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( salam, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( fire, @StabTargets)} "" #MENU {karn proper} {#var StabTargets %additem( akuma, @StabTargets);#var StabTargets %additem( man, @StabTargets);#var StabTargets %additem( cutthroat, @StabTargets);#var StabTargets %additem( crazed, @StabTargets);#var StabTargets %additem( humanoid, @StabTargets);#var StabTargets %additem( scourge, @StabTargets);;#var StabTargets %additem( merm, @StabTargets);#var StabTargets %additem( reaper, @StabTargets)} "" #MENU {memlane astral} {#var StabTargets %additem( gith, @StabTargets);#var StabTargets %additem( soul, @StabTargets);#var StabTargets %additem( memory, @StabTargets);#var StabTargets %additem( pain, @StabTargets);#var StabTargets %additem( death, @StabTargets);#var StabTargets %additem( tiam, @StabTargets);#var StabTargets %additem( fae, @StabTargets);#var StabTargets %additem( shadow, @StabTargets);#var StabTargets %additem( queen, @StabTargets);#var StabTargets %additem( giant, @StabTargets)} "" #MENU {rohp} {#var StabTargets %additem( delus, @StabTargets);#var StabTargets %additem( phant, @StabTargets);#var StabTargets %additem( pred, @StabTargets);#var StabTargets %additem( obli, @StabTargets);#var StabTargets %additem( denog, @StabTargets);#var StabTargets %additem( dog, @StabTargets)} "" #MENU {earth} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( wyrm, @StabTargets);#var StabTargets %additem( merc, @StabTargets);#var StabTargets %additem( slave, @StabTargets);#var StabTargets %additem( serv, @StabTargets)} "" #MENU {fire} {#var StabTargets %additem( elem, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( knight, @StabTargets);#var StabTargets %additem( ember, @StabTargets);#var StabTargets %additem( troll, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( mephit, @StabTargets);#var StabTargets %additem( sala, @StabTargets)} "" #MENU {cinderheim} {#var StabTargets %additem( sent, @StabTargets);#var StabTargets %additem( imp, @StabTargets);#var StabTargets %additem( flame, @StabTargets);#var StabTargets %additem( sala, @StabTargets);#var StabTargets %additem( smoke, @StabTargets);#var StabTargets %additem( tar, @StabTargets);#var StabTargets %additem( fire, @StabTargets);#var StabTargets %additem( lava, @StabTargets);#var StabTargets %additem( dweller, @StabTargets);#var StabTargets %additem( wind, @StabTargets);#var StabTargets %additem( spirit, @StabTargets);#var StabTargets %additem( giant, @StabTargets);#var StabTargets %additem( body, @StabTargets)} "" #CLASS 0 #CLASS {Stabbing|StabNumberMenu} {menu} #MENU {3.} {#var StabNumber %additem( 3 , @StabNumber)} "" #MENU {2.} {#var StabNumber %additem( 2 , @StabNumber)} "" #MENU {1.} {#var StabNumber %additem( 1 , @StabNumber)} "" #MENU {Clear Numbers} {#var StabNumber %null} "" #CLASS 0 #CLASS {Stabbing|stabtrig} #TRIGGER {You follow} {#echo stab trig;stabbing} #CLASS 0
my lord stab trigger set will tidy up and wikify when i get a chance --Rhodry 14:49, 11 September 2010 (UTC)