Category:Paladins

From AvatarWiki
Revision as of 19:44, 28 December 2009 by Taboo (talk | contribs) (→‎Training)
Jump to navigation Jump to search

The temples soon realized that the world was much harsher than they could handle. They opened their doors to the righteous anger of youth prevalent in the knighthood of the realm and molded it into their religious image.

Paladins now roam the land, seeking to right wrongs done against their Gods, using holy magic and the strength of steel to defend their honor. Their primary attribute is STRength.

While Paladins serve various deities, the Priests of Tul-Sith have been known to instruct those Paladins that share their faith in certain Holy Disciplines. Paladins must maintain a high alignment for these spells to work their best.

Paladins are a class only available through re-mortality by Warriors, Bodyguards, Monks and Clerics.

Abbreviation: Pal.

Prime Requisite: Strength.

Paladins in General

Paladins in general are a combination of cleric and warrior. It is also true that an argument exists regarding whether or not brute clerics are better than paladins, but for now, anything related to that matter will be omitted.

Paladin Creation

Paladins are a remort-only class, and can be accessed via monks (Lord 100), bodyguards (Lord 100), clerics (Lord 150), and warriors (Lord 150).

Paladins at Lowmort Tier

From level 1 to 51, paladins can easily be summed up as warriors with the ability to cast cure light, only not as strong in the hitting department.

Training

Paladins make use of every single statistic so it is important to maximize both constitution and intelligence as soon as possible. Unlike warriors, paladins make good (better) use of having mana as well as hitpoints.

Practicing

It is a good rule of thumb as a paladin to mainly focus on melee skills and abilities while leveling up from 1 to 51. When it comes to healing spells, cure light will be the most efficient and beneficial one to learn due to the low mana cost of this spell combined with having a smaller mana pool. Once you've reached hero status cure light and heal will be of the most use.

Worshipping

There are reasonably 4 gods a paladin can choose from: Quixoltan, Kra, Tul-Sith and Werredan. Don't forget to worship Gorn for practicing at levels 10 thru 19!

Quixoltan offers the best mixture of combat and overall statistics. Always use this for your final form if you are aiming for the best end result and are planning to morph.

Kra is similar to Quixoltan, but does not offer the best possible statistics. Worship Kra for a mixture of combat and casting/healing.

Tul-Sith is generally the god paladin's worship for the lord tier for 2 reasons: 1 is, you must worship Tul-Sith to learn new lord skills such as Aegis, and 2 is, most paladins aim to maximize their healing powers for their boon(s) which can be a rather helpful boost for most lord groups.

Werredan is not entirely suggested for paladins, but for those that enjoy more experience and the best melee combat possible, Werredan can speed up your trek between mortal and lord, and can be viable if you plan to remort to another race. Do not go Werredan if you wish to have mana.

    • NOTE - It is recommended by some to unworship at hero and worship Tul-Sith before morphing.

Fighting

Soloing: Kick ass and take names after.

Tanking: Able to tank in hit gear.

Hitting: Strong enough to get you through.

Healing: Focus on cure light and using bots.

Paladin Prestige Options

None.

Paladins at Hero Tier

Training

Standard - maximize each stat as soon as possible.

Practicing

Devoting

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Paladins at Lord Tier

Paladin Remort Options

Subcategories

This category has the following 2 subcategories, out of 2 total.