Category:Gear In Outland Proper

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Outland
Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Outland
Githzerai Keep (Gear)
Outland Proper (Gear)


Outland Proper is usually just run for small group exp, but it has another side to it: the infamous "commander" run.

Suggested Group Size: 20+

After shift, take group 3s2w2d to the Githyanki Spy. From here on mobs detonate! (including the spy AND the gear room!)

Go 2d2s from the spy to find the room where you can regen. This path can be very swarmy, so it's a good idea for any wizards/druids in the group to use wall of thorns to keep unnecessary mobs away. From the regen room it's another 1s to the Githyanki Leader, who holds the Silver Chestplate and the Silver Sword.

Watch out: this is a very risky room. It's no-exit, so if/when you clear it you need to portal to a mob in Outland Proper (such as Githyanki Brute) to get out. The gear room has two slaves; one eats corpses and the other stomps gear. So if you die before they do, you can kiss all your hard-earned gear good-bye. Also note that when you kill the Githyanki Warlock a detonating mob spawns. Because of this huge risk, you should wait outside of the commander's room until the Githyanki Spy repops. The last thing you want is for this gear room to repop on you!

Also in this room are a couple Silver Helms.

Note that the Githyanki Leader does not repop normally, so you can't really camp this run.