Goblin Statistics Tables
Lowmort-Tier Goblin Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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12–19 (22)
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11–16 (19)
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11–16 (19)
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11–16 (19)
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11–16 (19)
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Int
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10–15 (18)
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11–18 (21)
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10–15 (18)
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10–15 (18)
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10–15 (18)
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Wis
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10–15 (18)
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10–15 (18)
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11–18 (21)
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10–15 (18)
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10–15 (18)
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Dex
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15–20 (23)
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15–20 (23)
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15–20 (23)
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16–23 (26)
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15–20 (23)
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Con
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11–16 (19)
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11–16 (19)
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11–16 (19)
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11–16 (19)
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12–19 (22)
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Hero-Tier Goblin Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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19–24 (27)
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16–18 (21)
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16–18 (21)
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16–18 (21)
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16–18 (21)
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Int
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15–17 (20)
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18–23 (26)
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15–17 (20)
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15–17 (20)
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15–17 (20)
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Wis
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15–17 (20)
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15–17 (20)
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18–23 (26)
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15–17 (20)
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15–17 (20)
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Dex
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20–22 (25)
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20–22 (25)
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20–22 (25)
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23–28 (31)
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20–22 (25)
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Con
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16–18 (21)
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16–18 (21)
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16–18 (21)
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16–18 (21)
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19–24 (27)
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NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.
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This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.
- Well-Suited to Be: monks.
On average Goblins will fail their spells 30% of the time. Surging will fail 15% of the time. They are subject to a spell cost penalty of aproximately 10%.