Kobold Statistics Tables
Lowmort-Tier Kobold Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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11–18 (21)
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10–15 (18)
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10–15 (18)
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10–15 (18)
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10–15 (18)
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Int
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12–17 (20)
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13–20 (23)
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12–17 (20)
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12–17 (20)
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12–17 (20)
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Wis
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08–13 (16)
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08–13 (16)
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09–16 (19)
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08–13 (16)
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08–13 (16)
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Dex
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13–18 (21)
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13–18 (21)
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13–18 (21)
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14–21 (24)
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13–18 (21)
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Con
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11–16 (19)
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11–16 (19)
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11–16 (19)
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11–16 (19)
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12–19 (22)
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Hero-Tier Kobold Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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18–23 (26)
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15–17 (20)
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15–17 (20)
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15–17 (20)
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15–17 (20)
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Int
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17–19 (22)
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20–25 (28)
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17–19 (22)
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17–19 (22)
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17–19 (22)
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Wis
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13–15 (18)
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13–15 (18)
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16–21 (24)
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13–15 (18)
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13–15 (18)
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Dex
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18–21 (23)
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18–21 (23)
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18–21 (23)
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21–24 (26)
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18–23 (23)
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Con
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16–18 (21)
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16–18 (21)
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16–18 (21)
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16–18 (21)
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19–24 (27)
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NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.
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"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.
- Well-Suited to Be: nothing.
- Ill-Suited to Be: anything.
Kobolds are coded for much slower regeneration of hp/mana when sleeping. They are also coded for much lower hp and mana gains in spite of relatively average int (in comparison with a human). Moreover, they also have a spell cost penalty of at least 20%, higher even than Goblin; their fail rate is also arguably the worst of the creatable races on AVATAR.