Category:Wizards
In the words of Thrull, "Wizards are what all Mages should have been." Wizards are mystically stronger than Mages, but physically weaker. They get more mana and their spells are more effective, but they also get lower hp gains and are, at best, unimpressive in melee combat. They can also learn some very rare spells by researching them from obscure spellbooks. These spells are not listed on their skill lists. Like all Prestige Classes, they retain the original class's Prime Requisite, in this case, Intelligence. Wizards cannot become Sorcerors. They disdain what they see as the Sorceror's crutch-like dependence on the Dark Powers. Wizard trainers can sometimes be found researching lost tomes in musty libraries.
Abbreviation: Wzd.
Prime Requisite: Intelligence.
Contents
Wizards in General
See Mages for an example.
Wizard Creation
Note: The wizard trainer, Threnadir, mentions rather clearly that wisdom is an important factor of becoming a wizard. Half-Elves cannot become wizards with 18 max wisdom, so you will presumably need at least 19 wisdom to become a wizard. Races presumed to have enough wisdom: Gnomes, Deep Gnomes, Centaurs, Tuataurs, and High Elves. There is also a quest involved to become a wizard (See: Book Of Exorcism)
Wizards at Hero Tier
Training
Practicing
Devoting
Fighting
Soloing:
Tanking:
Hitting:
Healing:
Wizards at Lord Tier
Wizard Remort Options
Subcategories
This category has the following 3 subcategories, out of 3 total.