Marlot

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An aging dwarf with a broad smile and two missing fingers on his left hand looks up from his reading and says, "Welcome friend, have you wandered back here by mistake or have you come to see me?" Realising you have noticed his missing digits he exclaims, "Darndest thing, one minute I was working the east face, next I wakes up in the infirmary less two fingers. Blessin' in disguise, couldn't hold the pick, opened this place. Never regretted it."

Keywords: dwarf, Marlot.
Level: 24.
Alignment: heroic.
Flags: steadfast.
Affects: sanctuary.

Gear

Marlot is using:
<worn on finger>    a emerald and durrite encrusted ring
Marlot is carrying:
     Nothing.

Comments

Characters will need to buy a mine pass level one from the receptionist to unlock the door to the mines where Marlot is; they will also need to get both (1) a mine pass level two from a humble pilgrim to unlock the door to level two and (2) marlots key from Brauss Copperfury to unlock the curtain to Marlot's room.

Directions

Area: Mt. Durr (Map).
Room(s): Out back at Marlot's (cursed).

Walking route from Sol: 3e, 2n, 3e, 5n, 3w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, n, w, {n}.
Walking route from Aelmon: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 2w, 2s, {s}, [d], {d}, n, w, {n}.

Walking route from Bomli: 2w, s, 2w, 2s, {s}, [d], {d}, n, w, {n}.
Walking route from Brauss Copperfury: {n}.