Half-Elves

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Revision as of 04:54, 22 March 2006 by Shocker02k (talk | contribs) (Hel can NOT go wzd (18 base int). Can not go fus (too large))
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Half-Elf Statistics Tables
Lowmort-Tier Half-Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25) 14–19 (22)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Half-Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30) 19–21 (24)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

The product of a union between an elf and a human parent, half-elves do not have the full magical powers of elves, but are stronger and hardier than elves (albeit not so strong and hardy as a human.) Half-Elves can identify with either their elven or their human ancestry, but in either case tend to make better spellcasters than many humans. Half-Elves have retained the ability of their human parent to haggle with shopkeepers effectively over prices.

  • Abbreviation: Hel.

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