Spellbook Values
Revision as of 02:50, 16 February 2006 by DaveGarber1975 (talk | contribs)
Spellbook-type objects have four values.
- Reading Level: This value determines what level characters must reach before they may read this spellbook.
- Training Gain: This value determines what percentage this spellbook will raise, each time it is read, its readers' adeptness at its spell (see above) up to a certain limit (see below).
- Training Limit: This value determines what maximum percentage this spellbook may raise its readers' adeptness at its spell (see above).
See also Spellbooks.