Ammunition Values
Revision as of 02:47, 16 February 2006 by DaveGarber1975 (talk | contribs)
Ammunition-type objects have four values.
- Shot Number: This value determines how many times this ammunition may be shot before it is gone. When characters put more than one item of ammunition in their inventory, all those items whose other three values (see below) are identical will automatically combine into one or more items of up to 500 shots each.
- Projectile Type: This value determines whether this ammunition consists of arrows, bolts, bullets, darts, or stones; indirectly, it also determines which type(s) of missile weapons a character must wield in order to shoot it. Follow these links for more information about each projectile type.
- Warhead Type: This value determines whether this ammunition is tipped with standard, steel, barbed, poison, flaming, piercing, splinter, one of four types of mystic, or sableroix warheads (or some other type not found in Midgaardia). Follow these links for more information about each warhead type.
- Poison Type: If this ammuniton has a poison warhead, then this value determines which one (and only one) type of poison it carries, which may be either poison, toxin, biotoxin, virus, venom, or plague (or some other type not found in Midgaardia). Follow these links for more information about each poison type.
See also Ammunition.