Object Level

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Revision as of 18:53, 15 February 2006 by DaveGarber1975 (talk | contribs)
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Each object pops with a certain level or range of levels. When a mob respawns with objects on it, they will each be one less than its level, equal to its level, or one more than its level; ammunition is a notable exception to this, as it will always be of one specific level determined by its warhead type.

Characters may save with objects up to 7 levels above their level.

Characters may wield weapons up to 5 levels above their level.

Characters may wear other gear up to 3 levels above their level.

A piece of armor's level determines its base armor class.