Giant Statistics Tables
Lowmort-Tier Giant Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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18-25 (28)
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17-22 (25)
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17-22 (25)
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17-22 (25)
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17-22 (25)
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Int
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09-14 (17)
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10-17 (20)
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09-14 (17)
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09-14 (17)
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09-14 (17)
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Wis
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09-14 (17)
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09-14 (17)
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10-17 (20)
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09-14 (17)
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09-14 (17)
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Dex
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11-16 (19)
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11-16 (19)
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11-16 (19)
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12-19 (22)
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11-16 (19)
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Con
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17-22 (25)
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17-22 (25)
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17-22 (25)
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17-22 (25)
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18-25 (28)
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Hero-Tier Giant Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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25-30 (33)
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22-24 (27)
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22-24 (27)
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22-24 (27)
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22-24 (27)
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Int
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14-16 (19)
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17-22 (25)
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14-16 (19)
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14-16 (19)
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14-16 (19)
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Wis
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14-16 (19)
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14-16 (19)
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17-22 (25)
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14-16 (19)
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14-16 (19)
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Dex
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16-18 (21)
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16-18 (21)
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16-18 (21)
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19-24 (27)
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16-18 (21)
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Con
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22-24 (27)
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22-24 (27)
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22-24 (27)
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22-24 (27)
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25-30 (33)
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NOTES: Numbers in each cell are: initial trained value - maximum trainable value (maximum allowable value for non-devotees); also, class prime requisites are bold.
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Giants appear like extremely overgrown humans, yet as their great strength is evident to the naked eye, so is their lack of wit and wisdom. They are Incredibly strong and hardy, more so than most any other race; yet are also probably the dumbest. They are usually shunned by other races, but many people prefer to follow a giant into combat. While excelling in combat, Giants almost never develop a very good capacity to use magic.
- Ill-Suited to Be: archers, assassins, black circle initiates, clerics, druids, fusiliers, mages, mindbenders, monks, priests, psionicists, rogues, shadowfists, sorcerers, wizards.