Unmaker
Behind the maw you can make out some semblance of a body, coated in a black, oily substance, armed with short, vestigial limbs. Feeding from the littler Chaos Beasts, this abomination has been drawing off the disintegrating energies of both Arcadia and Noctopia. The Faerie Essence of both realms churns in its belly, covering it in a vibrating aura of resonant energy. Anyone who doesn't possess a matching energy signature may not be able to survive even its slightest touch.
Scan Description: Coruscating light surrounds a gaping maw.
Gear
Killing the Unmaker will get you a Faerie Essence.
Comments
From Vickie's playerinfo:
$5092/5092HP 17698/25928MP 5317/5385 807 -/-
The Unmaker utters the words, 'DRAIN ESSENCE'.
You feel your inner strength leach away, empowering the Unmaker!
$5092/5092HP 4/25928MP 5321/5385 807 -/
The Unmaker utters the words, 'REND ESSENCE'.
the Unmaker's hit strikes Shakti with *DESTRUCTIVE* brutality!
The Unmaker's hit hits you with ***ANNIHILATING*** brutality!
the Unmaker's hit strikes ZiEL with ANNIHILATING brutality!
the Unmaker's hit strikes Cyzarine with MASSACRING viciousness!
and here's a bit from Waite's POV:
You surge your spell! (x5)
You maelstrom the Unmaker with DISMEMBERING intensity!
Kills everyone but HiE, and non-HiE can't touch the thing. To make matters worse, those nasty essence spells don't seem to exhaust the Unmaker. Definitely need a handful of HiE who know what they're doing to take this thing down. If you can kill the Unmaker you get a Faerie Essence. Note that the Unmaker is reboot only.
Directions
The Unravelling maze has random exits, but the maze isn't too deep (4-5 rooms?) before you reach the Unmaker. Both the east and west exits from Mother Weaver lead to the first room of the maze. After that you can't go back to her room, so make sure your group is well regenned before leaving the safe room. In each subsequent room there's only one correct direction to proceed.
Turn by Turn Directions
Shift Arcadia 3w2sws2w3d pick d 5dn11d That gets you to Mother Weaver. East or west into the maze. Track Unmaker. I'm still working out the precise directions inside the maze. Rest all non HiE before moving into the unmaker room. Prs should augement mass comf as high as he/she can. Unmaker is NOHOG. Unmaker is racial tranquil.
Crew required: 1 HiE Prs 2-3 HiE FP 1 HiE Tank
A large group of at least 15 is required to get to Unmaker. After that the small group of HiE can handle it. You can set anchor in Noctopia by going to the lloydable room which is N9UWNWN4W2N from Mother Weaver. From anchor you can then go 2S4ESESE, ALL D to get back to Mother Weaver.