Giants
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Giants appear like extremely overgrown humans, yet as their great strength is evident to the naked eye, so is their lack of wit and wisdom. They are Incredibly strong and hardy, more so than most any other race; yet are also probably the dumbest. They are usually shunned by other races, but many people prefer to follow a giant into combat. While excelling in combat, Giants almost never develop a very good capacity to use magic.
- Abbreviation: Gia.
- Racial Size: very large.
- Racial TNL: 1428 XP.
- Well-Suited to Be: berserkers, bodyguards, warriors, monks.
- Ill-Suited to Be: archers, assassins, clerics, druids, mages, priests, psionicists, rogues, sorcerers.
Diplomatic Corps
Giants may participate in the Diplomatic Corps every 10 levels at lowmort. All Giants should report to Nhug when they are ready to begin.
Comments
Giants tend to get enormous amounts of HP lot of hp, more than any other race, remort or creatable. This makes them absurdly big brutes that excel at tanking and rescuing their groupmates. Combined with a racial damage modifier they make excellent warriors and other brute classes.
Their powerswing furthermore means that at hero 1 - hero 250 range will do more damage than comparable hitters of other races.
However, giants have poor dex and will rarely dodge incoming blows. Combined with a lack of a natural armor means they will lose the said hps much faster than normal.
Speaking of archery, stealth and casting - giant stealth is really bad, archery as well, and casting is laughable.