Griffons
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The origins of these mysterious creatures are lost. They are a fearful fusion of feline, avian and serpentine, and they take the best of each race; the head, beak and wings of an eagle, the body of a lion and occasionally the tail of a serpent or scorpion. Thus they can FLY, and they use their formidable lion's claws and serpent's bite to combat any foe. It is also hard to hurt a griffon, for their pelts offer provide hide-like protection. Griffons are creatures of great intelligence; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters. As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm. Griffons are only available through the remort command.
- Abbreviation: Grf.
- Racial(s): Armorleather, Bite, Claw, Fly, Infravision.
- Racial Size: large.
- Racial TNL: 4000 XP.
- Well-Suited to Be: assassins, berserkers, black circle initiates, bodyguards, monks, paladins, rogues, shadowfists, warriors.
Comments
Griffons do not receive any reductions for either arcane or psionic spells (not sure about divine), however they are not bad casters. They are nofail at 97%. Mana gains, like nofail, are comparable to a gnome. They have a negative archery mod, a decent melee damage mod (which also affects telekinetic psi spells like fandango and dancing weapon), and are relatively sneaky for their size.