Category:Gear In Patriarchs' Gulch

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Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Karnath
Accursed Lands (Gear)
Dark Pyramid (Gear)
Silent Sphinx (Gear)
Patriarchs' Gulch (Gear)
Forbidden Wasteland (Gear)


Entrance to the Gulch is northwest of shift. When you find 3 mobs on scan, you're in the right place.

Enter through the Forbidden Wasteland. To open the way to the gulch, you must bring one of two items to Zedek in the temple to the south. Either get the Skeletal Hand from the wall in the north or kill all the Goo mobs and bring him the drop. The latter option takes longer but opens up a shortcut that persists until reboot.

More information on this. The mobs here are not particularly strong, but there is a fair amount of gas and it can be swarmy. The area is best described as two semi-circles with the center cut out. To get the hand, you want to head, from the entrance, northwest then southwest to the wall. The altar is southwest then northwest from the entrance. You'll need to open a west to reach the temple, a 2x2 room. There is a mob here who can blackjack and stab for EXTREME. In the southwest corner of this 2x2, you can push switch to open a down to Zedek.

Once you get in you need to bring four tickets to Inpuvultu, lord of the dead. These can be obtained by defeating four restless spirits that haunt the gulch:

  • the warriors (in the "outdoor" section of the area)
  • the laborers (in the unfinished tomb)
  • the prince of knives
  • the disgraced Patriarch

The last two mobs need to be summoned by bringing an "evil" item to Inpuvultu. Only once you bring all four tickets to the lord of the dead will you be allowed to face the Patriarchs. This path will remain open until reboot.

In this section, there are two symbols, one of Werredan and one of Shizaga. Only caster types can enter Shizaga, melee types Werredan. From Shizaga, the Werredan symbol is w d or d w. At the end of Shizaga is a switch that can be pushed which appears to activate something for the melee side.

Ran around from anchor southwestish, pulled a chain, opened a west, closed east, safe room with no exits. Here is the following text. You give the idol of Tysimiche 3 coins.

The idol of Tysimiche asks '3 is a very lucky number! Did you know that?'
The idol of Tysimiche says 'There's 3 other numbers which are also special to me.'
The idol of Tysimiche says 'These three numbers may pop into your head during a moment of quiet examination.'
The idol of Tysimiche says 'However, they will only reveal themselves to you in certain locations.'
The idol of Tysimiche says 'There are nearby places where the holy numbers are embedded into the very spirit of the land itself.'
The idol of Tysimiche says 'Since this is a difficult task, I will give you some hints as to where these places are.'
The idol of Tysimiche says 'The first number awaits discovery as you approach the sacred valley.'
The idol of Tysimiche says 'The second number is hidden high above the gulch, where beautiful vistas can be had.'
The idol of Tysimiche says 'The final number is entrusted to an Icon of the Goddess of Tranquility.'
The idol of Tysimiche says 'I hope I didn't make this task too easy for you.'