Golems

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Golem Statistics Tables
Lowmort-Tier Golem Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–25 (28) 17–22 (25) 17–22 (25) 17–22 (25) 17–22 (25)
Int 09–14 (17) 10–17 (20) 09–14 (17) 09–14 (17) 09–14 (17)
Wis 09–14 (17) 09–14 (17) 10–17 (20) 09–14 (17) 09–14 (17)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Golem Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 25–30 (33) 22–24 (27) 22–24 (27) 22–24 (27) 22–24 (27)
Int 14–16 (19) 17–22 (25) 14–16 (19) 14–16 (19) 14–16 (19)
Wis 14–16 (19) 14–16 (19) 17–22 (25) 14–16 (19) 14–16 (19)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Magical and unwieldy, Golems were not so much birthed into the universe as much as created. With great regenerative powers and a body inflexible to change, it is a mystery as to their function in life. The only way to become a Golem is through the Gargoyle race and the remort command.

  • Abbreviation: Gol.

Comments

Golems are tied with Ents for having the highest racial damage modifier, save for Lord Firedrakes. However, unlike Ents, Golems also have the best available armor in game, and dexterity high enough to dodge some attacks.

Due to them being really low on intelligence and wisdom, the only realistic roles for a golem are those of a warrior and related classes. Strongest hitters in game, powerful tanks, and with decent (though not nearly giant-sized) hp pools, they are the pinnacle of the brute-classes, but with a major flaw - they are very difficult to heal.

Tanking EHA runs with a golem is reasonable, due to large amount of arcane groupmates that will turn the brandishing into a healing bonanza for the golem, but outside of this scenario (for example Lord gameplay), the racial-construct is a major flaw.

An alternative uptake on the racial-construct issue is to make the golem itself a source of arcane healing - a mage or equiv, which will mean that every potion the golem drinks will heal double its supposed amount. In reality though, golem mages (while they do exist) are poor casters with mana puddles and prone to spell-casting failures.