Griffons
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The origins of these mysterious creatures are lost. They are a fearful fusion of feline, avian and serpentine, and they take the best of each race; the head, beak and wings of an eagle, the body of a lion and occasionally the tail of a serpent or scorpion. Thus they can FLY, and they use their formidable lion's claws and serpent's bite to combat any foe. It is also hard to hurt a griffon, for their pelts offer provide hide-like protection. Griffons are creatures of great intelligence; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters. As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm. Griffons are only available through the remort command.
- Abbreviation: Grf.
- Racial(s): Armorleather, Bite, Claw, Fly, Infravision.
- Racial Size: large.
- Racial TNL: 4000 XP.
- Well-Suited to Be: assassins, berserkers, monks, rogues, shadowfists, warriors, bladedancer.
- Ill-Suited to Be: clerics, druids, fusiliers, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Griffons do fail spells, and do not receive any reductions for either arcane or psionic spells.