Practice Points
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The higher your intelligence, the more you will learn at each practice session. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.
Class | Classification | Prime Stat | % to Adept at Lowmort |
---|---|---|---|
Clerics/Druids | Caster(defensive) | Wisdom | 95% |
Mages/Wizards | Caster(offensive) | Intelligence | 95% |
Monks/Shadowfists | Tank | Dexterity | 90% |
Psionicists/Mindbenders | Caster(offensive) | Intelligence | 95% |
Rogues/BCI | Tank | Dexterity | 90% |
Warriors/Bodyguards | Tank/Hitter | Strength | 85% |
Archers/Fusiliers | Hitter | Dexterity | 90% |
Note: Prime stats can be increased to 4 above max trainable with gear (other stats only 3 above max trainable). Also note that once you reach hero, you'll need 95% to be adept at a skill or spell, no matter what your class... so you might want to save a few pracs :-)