Wielmann
Managing to look dapper in ragged clothing, this thief has a calculating and intelligent look behind his eyes. He must be one of the ringleaders.
Keywords: Wielmann, man, clean, intelligent.
Level: 17.
Alignment: demonic.
Flags: guild guard, steadfast.
Affects: detect hidden, protection evil, sneak.
Gear
Wielmann is using: <used as light> (Glowing) the enchanted torch, "Moonlight" <worn around neck> a brown and blue scarf <worn on legs> calf leather leggings <worn on arms> calf leather sleeves
Wielmann is carrying: Nothing.
Comments
Wielmann's "roommate," Stein, as an assassin mob, will initiate combat even against sneaking hiding invisible heroes.
Furthermore, Wielmann, as a guild guard mob, will not only assist her in combat but will attempt to blackjack non-rogues and then dump them unconscious inside Midgaard Country's barn.
Directions
Area: The Outsiders (Map).
Room(s): A large underground den (portable).
Walking route from Sol: 3e, 2n, 3e, 5n, 6e, 3s, 8e, s, 3e, s, 2e, [n], u, n, [d], e, n.
Walking route from Aelmon: 7n, 2e, 3s, e, [s], [d], 2n, e, n, 2e, n, w, 2n, e, 3n, 2e, n.
Wielmann is portable.