Difference between revisions of "Category:Forge"
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Forgemistress Luninia roars 'ENJOY THE KILLING.' | Forgemistress Luninia roars 'ENJOY THE KILLING.' | ||
− | and gives the weapon back. She says this for the [[Forge Hammer]] and [[Titanic Iron Gauntlet]]. | + | and gives the weapon back. She says this for the [[Forge Hammer]] and [[Titanic Iron Gauntlet]] and [[Chained Morningstar]]. |
Sometimes instead she will say | Sometimes instead she will say | ||
Line 91: | Line 91: | ||
Forgemistress Luninia roars 'WHICH IS STILL... TERRIBLE.' | Forgemistress Luninia roars 'WHICH IS STILL... TERRIBLE.' | ||
− | and gives the weapon back. She says this for [[Studded Iron Knuckles]] | + | and gives the weapon back. She says this for [[Studded Iron Knuckles]], [[staff tipped with gobs of molten iron and slag]], and [[length of red hot chain]]. |
When handed an object that is not of type weapon (such as an [[Adamantite Halo]] or [[Red hot iron staff]]) she will keep it, and good luck getting it back since she seems to be hard to kill. | When handed an object that is not of type weapon (such as an [[Adamantite Halo]] or [[Red hot iron staff]]) she will keep it, and good luck getting it back since she seems to be hard to kill. |
Revision as of 22:31, 25 May 2018
The end of the world is coming, some predict. Others are certain that it has already taken root at the edge of Wildwood. Overlooking those fields of destruction, an engine of war wreathed in fire and smoke has toiled tirelessly for untold generations. Its masters have bided their time undisturbed as they amass an army, preparing for a war that has yet to come.
Level Range: 51-51
Builder: Scevine
Contents
Directions
Walking route from Terrified Woman: w, 2n, 2w, 2n
Portaling point(s) suggested: White Raven.
Connections
TODO
Adventuring
It seems that you can safely set recall in the room with White Raven. He's hidden, so have detects up. This is 3 rooms into the area.
Or:
One room south of the entrance is an un-cursed room in Apocalypse, so recall can be set there. Be careful as War is just to the west. The entrance (first) room of the area is also un-cursed so recall can be set there as well, however it is not safe so aggressive mobs sometimes wander in.
The area is of course swarmy, being an EHA, so be prepared. The Red Skinned Orcs are big and hit hard; when soloed they give 200-250xp, not nearly worth it for the pain they cause.
This area has a few types of mobs and particularly interesting areas:
Orcs
The area is full of orcs. Sometimes one will carry Red Glowing Dust; it's not clear what triggers more dust to spawn (possibly killing all of them in the area?).
Killing all the orcs in the area entrance spawns a new mob, a landslide of red stone, which chases and attacks you.
Orcs include a red skinned orc and an ill tempered orc, perhaps others.
Giants
The area is full of giants. Some wield weapons, some cast spells, some carry "an ordinary pile of lumber" (usable in Inferno!) or "a red bucket of ore" (can be dropped in "Above the mouth of the furnace" for a message but no other obvious effect). Some have sanctuary and wield weapons.
Various giants include a laboring fire giant, a tireless fire giant, a mountain giant (sentinel in the last nospell room near the entrance), a fire giant shrouded in smoke, a cinder mage, a driven fire giant, a fire giant soldier, a fire giant steel warrior, a fire giant ironseer (shows a message when killed but no other apparent effects?), and a a fearsome fire giant. They're mostly worth about 400 xp solo. Others are:
- A fire giant annihilator is large, sanced, and can go berserk (is worth ~1800 xp solo after reboot), carries an unfinished red hot sword as well as an untakeable on-body item (sarcophagus). Not sure whether the corpse skins.
- Leveler Adamas is large and sanced and a berserker; he wields a length of red hot chain, is worth about 1448 xp solo after reboot, and can be skinned for a strip of burnt, tattooed flesh.
- A fire giant iron warrior is sanced and carries iron tower shield and cold iron halo.
- A fire maiden is not sanced but hits pretty hard and drops a pool of fire giant blood on death.
Reportedly at least one of the giants (Leveler Adamas?) can eat corpses.
Ironbeasts
The pools of iron downstairs contain ironbeasts, who hit hard; these rooms are water, so it's hard to flee. The area can also spawn "a newly formed ironbeast" or "a terrible ironfiend" if you drop certain buckets in the mouth room upstairs.
Slagslugs
The very bottom 2x3 level "Trudging through piles of slag" contains both Ferromancer Sturmiet and also several slagslugs. These eat corpses. The area is water, so it's hard to flee.
White Raven
White Raven is in the area's entrance in a relatively safe room (Against sheer mesa cliffs). His description says that he wants souls.
He will trade:
- Red Glowing Dust for Red Glowing Dust, Remixed (adds cure serious)
- the radiant soul of a fire giant (level 1000 unsaveable trash item, item spawned on ground after killing terrible ironfiend, which is spawned in the "Pools of iron" rooms by dropping bucket of iron scale in "Above the mouth of the furnace"; bucket of iron scale is carried by Forgemaster Pyristor in "The shadow of a burning throne") -- trades for Corona of Fire insignia, which is -8% death xp reduction (INCREASED death xp loss), +1 damroll, insignificant increase in fire resistance, and is incompatible with Fiery Aura/Fiery Nimbus
- the glowing soul of a fire giant (saveable item, item spawned on ground after killing a newly formed ironbeast, which is spawned in "Pools of iron" after dropping bucket of gray ore in "Above the mouth of the furnace"; bucket of gray ore spawns on the ground in Cindris's room "An exposed vein of hematite") -- trades for Fiery Aura insignia, which is +15% death xp reduction, +2% hp regeneration, modifies melee attacks with fire damage, and is incompatible with Corona of Fire/Fiery Nimbus
- the pulsing soul of a fire giant (saveable item, item spawned on ground after killing a newly formed ironbeast, which is spawned in "Pools of iron" after dropping bucket of black ore in "Above the mouth of the furnace"; bucket of black ore spawns on the ground in Ignicar's room "An exposed vein of magnetite") -- trades for Fiery Nimbus insignia, which is +15% death xp reduction, +2% mana regeneration, modifies melee attacks with fire damage, and is incompatible with Corona of Fire/Fiery Aura
- probably the burning soul of a fire giant -- unknown. carried by Loqui Incendris Flegathrix who is accessed by giving the crown of war (from Coruscianus) to War
- strip of burnt tattooed flesh from skinning Leveler Adamas -- he won't accept this but gives a hint 'As I suspected, the tattooed sigils grant power. But while they are trapped in someone else's skin, they can't be harnessed.'
- the severed head of a giant from Sturmiet -- unclear if he gives a hint, but probably
In this room, you can drop:
- Pool Of Fire Giant Blood, kill spawn item from fire maiden -- generates a temporary portal in this room with keyword "fissure". The fissure portal sometimes goes to "Above the mouth of the furnace" (Pyristor's room) and sometimes leads to a "A work path carved along the pit wall" on the second level, from which you can walk west,south "Fuel for the fire".
- strip of burnt tattooed flesh -- becomes furniture in the room which persists until reboot, and White Raven says 'A worthy sacrifice, though the gods who once dwelled here are either dead or gone. I suspect you will have to light the offering pyre yourself.'. Not sure how to light the pyre.
- the severed head of a giant -- becomes furniture in the room which persists until reboot and White Raven again says you'll need to light the pyre yourself (haven't tried doing both as furniture at once though!)
Inferno!
This room can only be accessed if your alignment is evil (no good, no neutral). If you drop a pile of ordinary lumber or a pile of entish lumber the room will spawn a level 57 mob called The blazing inferno. On death, the mob drops an item of type ticket, pure charcoal. If you used entish lumber it has flags "good"; if you used ordinary lumber it has flags "evil".
Forgemistress Luninia
This mob is in a room with an invisible mob named The Forge Questmaster who hits at least 6 times per round for obliterating damage through sanctuary. Trying to kill Luninia caused this mob to attack, but it's unclear whether she can be killed.
When handed an object of type weapon she will sometimes say
Forgemistress Luninia roars 'THIS WEAPON... IS FINISHED. NO NEED TO REFINE IT.' Forgemistress Luninia roars 'ENJOY THE KILLING.'
and gives the weapon back. She says this for the Forge Hammer and Titanic Iron Gauntlet and Chained Morningstar.
Sometimes instead she will say
Forgemistress Luninia roars 'THIS WEAPON... IS TERRIBLE. AS GOOD AS IT WILL EVER BE.' Forgemistress Luninia roars 'WHICH IS STILL... TERRIBLE.'
and gives the weapon back. She says this for Studded Iron Knuckles, staff tipped with gobs of molten iron and slag, and length of red hot chain.
When handed an object that is not of type weapon (such as an Adamantite Halo or Red hot iron staff) she will keep it, and good luck getting it back since she seems to be hard to kill.
When handed unfinished, red hot sword from a fire giant annihilator she instead says:
Forgemistress Luninia examnines the red hot sword, checking for quality. Forgemistress Luninia roars 'FIRE BAD! ... FOR STEELMAKING.' Forgemistress Luninia roars 'FOR BEST STEEL ... NEED FUEL. MORE PURE.' Forgemistress Luninia gives you unfinished, red hot sword.
When handed wood (ordinary lumber or entish lumber) she says
Forgemistress Luninia roars 'WOOD... TERRIBLE FUEL FOR FINERY!' Forgemistress Luninia roars 'LAST GIANT WHO GAVE ME LUMBER FOR FIRE... I FED TO STORMY ONE.' Forgemistress Luninia snarls 'ONLY CHARCOAL. IF YOU VALUE YOUR HEAD.'
When handed charcoal she says
You give pure charcoal to Forgemistress Luninia. Luminia drops the fuel into her forge, and stokes the fire. The flames turn a searing white with each pump of the bellows. Forgemistress Luninia gives you a wicked, fanged grin as the flames lick the edge of the anvil! Forgemistress Luninia roars 'NOW... READY TO FINISH WEAPON.'
Then when handed a sword she says
You give unfinished, red hot sword to Forgemistress Luninia. Forgemistress Luninia examines the red hot sword, checking for quality. Forgemistress Luninia roars 'SWORD IS GOOD STEEL. BUT NEEDS PROPER EDGE.' Forgemistress Luninia roars 'STAY HERE... WHILE I WORK.' Forgemistress Luninia quenches the sword in the trough of water beside her. Forgemistress Luninia has created a blast of steam! Forgemistress Luninia has created a blast of steam! Forgemistress Luninia sets the sword upon her anvil and sets to work. [time passes, steam attacks] *BWONNNG* *BWONNNG* A drum sounds in the distance, rousing the giants from their work. It looks like they're on to you. Took them long enough. [giants enter the room and kill you]
It seems like she probably offers a quest weapon of some type if you survive the onslaught of steam and giants, possibly with its alignment or stats differing based on whether you use charcoal from an ent or from ordinary lumber.
Ferromancers and myrmidons
The area has several Ferromancers, generally non-aggressive mobs, who are sometimes guarded by myrmidons, who are aggressive mobs. The myrmidons wear an ember shield which is charged with flametongue. Some of the ferromancers carry various quest-related items or weapons/armor.
These include:
- Ferromancer Cindris : in a room with a bucket of gray ore. Carries fan of adamantine darts (throwing weapon which does area damage) plus a fiery horned sallet, liquid iron cape, titanic iron gauntlet (10/10 clawing +earth damage +fire resist -water resist). Likes to cast flash, worth about 1000 xp solo. He's guarded by a myrmidon who wears an ember shield (charged with flametongue) and a fire lance (5/10 one-handed stabbing weapon).
- Ferromancer Embriglius : in the room where you drop ore buckets. Doesn't carry anything special (a fiery horned sallet and liquid iron cape), doesn't skin. Guarded by a myrmidon with a charged shield and lance.
- Ferromancer Sturmiet : holds the severed head of a giant, unknown quest item, and wears a large, dark cloud; not sure if anything spawns on death or whether she skins. Surrounded by corpse-eating slagslugs but not guarded by a myrmidon. Casts thunderhead, aggies.
- Ferromancer Ignicar : in a room with a bucket of black ore. Wears a fiery horned sallet and a liquid iron cape, carries a lodestone (unknown quest item?). Guarded by a myrmidon with a charged shield and lance. Unknown whether he skins.
- Forgemaster Pyristor : in "The shadow of a burning throne". No known quest responsibilities. Carries a bucket of iron scale, which can be dropped in the forge mouth to spawn a large iron monster. Worth 700 xp solo. Carries a Forge Hammer.
- Artificer Coruscianus : in the southern "The mouth of a searing forge". No known quest responsibilities, but in a similar room to Luninia, who can do quest-related work. Wears adamantine halo and wields forge hammer and carries the crown of war, a ticket good for one-way transport to a very large room. If you give him the lodestone, he gives it back and says 'There is more yet you must bring me.' (suggesting a ticket quest like Fatewalkers)
Overlooking Midgaardia's Doom
Giving "the crown of war" from Artificer Coruscianus to War in Apocalypse teleports you to a room with no exits but a portal and some very large mobs:
You give the crown of war to War. "Fools! War needs no crown to prove his power!" the demon answers in a booming voice. "But if you wish to challenge that bauble's rightful owner, I will grant you your wish for death. In truth, it is a fight I wish to see for myself!" Without warning the world starts to tilt around you, in the way that the world distinctly SHOULD NOT. The pedestal of War drifts up and over your head, and the horizon spins. Before you know it, you are plummeting down toward a fiery vortex that cleaves the sky in two! As you pass through the vortex and start to feel your skin peeling off, the sight of a familiar mesa top fades into view...
This room (Overlooking Midgaardia's Doom) contains a fire maiden wearing an iron ring, a cinder mage carrying a heart of fire, a myrmidon carrying a heart of fire, and Loqui Incendris Flegathrix, carrying a heart of fire and burning soul of a fire giant.
The room has no exits but has a vortex that probably leads out somewhere. When you die, your corpse is moved somewhere else.
Comments
This is the fourth elite hero area, added August 8th, 2013.
The secrets of this area have yet to be unearthed. --Qismat (talk) 23:38, 8 May 2017 (EDT)
Subcategories
This category has the following 2 subcategories, out of 2 total.