Difference between revisions of "User:Murk"

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These days, my interest is primarily in running at the Lord level (when I have one), though I feel this tier is broken and needs a major overhaul - capping gains at 999, rerolling overpowered characters in the same manner (and for the same reasons) as the Version 22 update (see helpfile), redesigning some of the more linear gear runs, and the like - submitting typo/bug reports (though these seem to be largely ignored), and writing areas/quests for future submission.
 
These days, my interest is primarily in running at the Lord level (when I have one), though I feel this tier is broken and needs a major overhaul - capping gains at 999, rerolling overpowered characters in the same manner (and for the same reasons) as the Version 22 update (see helpfile), redesigning some of the more linear gear runs, and the like - submitting typo/bug reports (though these seem to be largely ignored), and writing areas/quests for future submission.
  
Overall, while my experience on AVATAR has generally been positive, I feel the gaming experience has lapsed into a predictable and demotivating pattern of endless remorts and elitist private groups, at the expense of everyone else. It discourages new players from joining the game, as they find themselves unable to acquire Lord gear (due to the dearth of gear runs and the paucity of people willing and interested in leading) and alienated by the exclusionary nature of bset grouping. The recent toughening of Lord mobs only served to further enhance the chasm that separates 'normal' Lords from those with years of artificially-inflated statistics and higher-powered gear and knowledge of the Lord planes. In short, I feel the entire system needs a fundamental restructuring, not just to implement quick fixes or small modifications, but an all-encompassing rebuilding of the tier-based system as it stands today. A broken game necessarily is a dying game. It follows that, at the Immortal, a more decisive and strong leadership figure is needed to coordinate the decision-making process and force through these needed changes (over the protests of other Imms and players alike, if need be). In the absence of this, token adjustments and endless debating of issues backlogged from earlier periods as well as current ones among a small group of the staff is the inevitable result, with attendant negative affects on the game's quality and player morale. I also feel all Immortal commands pertinent to the game, barring those required for code implementation, should be made available to all members of the Imm team, and the outmoded ranking system scrapped. Rather, parsing of members based on their area of expertise alone would, in my opinion, be more efficient at generating creative output and motivate those already involved, and others aspiring to be, to give their 150% when time personal allows it. It is certainly absurd that something as banal as making a quest girth wearable requires the intervention of a higher-ranked member of the personnel.
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Overall, while my experience on AVATAR has generally been positive, I feel the gaming experience has lapsed into a predictable and demotivating pattern of endless remorts and elitist private groups, at the expense of everyone else. It discourages new players from joining the game, as they find themselves unable to acquire Lord gear (due to the dearth of gear runs and the paucity of people willing and interested in leading) and alienated by the exclusionary nature of bset grouping. The recent toughening of Lord mobs only served to further enhance the chasm that separates 'normal' Lords from those with years of artificially-inflated statistics and higher-powered gear and knowledge of the Lord planes. In short, I feel the entire system needs a fundamental restructuring, not just to implement quick fixes or small modifications, but an all-encompassing rebuilding of the tier-based system as it stands today. A broken game necessarily is a dying game. Concordantly, at the Immortal level, a more decisive and strong leadership figure is needed to coordinate the decision-making process and force through these needed changes (over the protests of other Imms and players alike, if need be). In the absence of this, token adjustments and endless debating of issues backlogged from earlier periods as well as current ones among a small group of the staff is the inevitable result, with attendant negative affects on the game's quality and player morale. I also feel all Immortal commands pertinent to the game, barring those required for code implementation, should be made available to all members of the Imm team, and the outmoded ranking system scrapped. Rather, parsing of members based on their area of expertise alone would, in my opinion, be more efficient at generating creative output and motivate those already involved, and others aspiring to be, to give their 150% when time personal allows it. It is certainly absurd that something as banal as making a quest girth wearable requires the intervention of a higher-ranked member of the personnel.
  
 
If you see me on, I'm always willing to answer tells or respond to notes on board 2.
 
If you see me on, I'm always willing to answer tells or respond to notes on board 2.
  
 
[[Category: Users]]
 
[[Category: Users]]

Revision as of 23:47, 6 December 2014

I have been playing AVATAR off-and-on since January 1999. I generally play for a few months and leave for a year or two, though was gone altogether from late 2001 to late 2007.

My main alts are Assassino and Mirage. I've created about 200 characters over the span of my time on the MUD, but don't use any of the ones still intact. The purge policy should be reinstated to clear away such characters, and the delete function restored with a no-appeals disclaimer. Annoyance at requests for file restorations or just plain laziness on the part of the MUD's staff is absolutely no excuse to disable an essential management tool of one's pfile(s) nor allow the clogging up of the system with unused accounts. Every dumpster needs its trash recycled on a regular basis.

These days, my interest is primarily in running at the Lord level (when I have one), though I feel this tier is broken and needs a major overhaul - capping gains at 999, rerolling overpowered characters in the same manner (and for the same reasons) as the Version 22 update (see helpfile), redesigning some of the more linear gear runs, and the like - submitting typo/bug reports (though these seem to be largely ignored), and writing areas/quests for future submission.

Overall, while my experience on AVATAR has generally been positive, I feel the gaming experience has lapsed into a predictable and demotivating pattern of endless remorts and elitist private groups, at the expense of everyone else. It discourages new players from joining the game, as they find themselves unable to acquire Lord gear (due to the dearth of gear runs and the paucity of people willing and interested in leading) and alienated by the exclusionary nature of bset grouping. The recent toughening of Lord mobs only served to further enhance the chasm that separates 'normal' Lords from those with years of artificially-inflated statistics and higher-powered gear and knowledge of the Lord planes. In short, I feel the entire system needs a fundamental restructuring, not just to implement quick fixes or small modifications, but an all-encompassing rebuilding of the tier-based system as it stands today. A broken game necessarily is a dying game. Concordantly, at the Immortal level, a more decisive and strong leadership figure is needed to coordinate the decision-making process and force through these needed changes (over the protests of other Imms and players alike, if need be). In the absence of this, token adjustments and endless debating of issues backlogged from earlier periods as well as current ones among a small group of the staff is the inevitable result, with attendant negative affects on the game's quality and player morale. I also feel all Immortal commands pertinent to the game, barring those required for code implementation, should be made available to all members of the Imm team, and the outmoded ranking system scrapped. Rather, parsing of members based on their area of expertise alone would, in my opinion, be more efficient at generating creative output and motivate those already involved, and others aspiring to be, to give their 150% when time personal allows it. It is certainly absurd that something as banal as making a quest girth wearable requires the intervention of a higher-ranked member of the personnel.

If you see me on, I'm always willing to answer tells or respond to notes on board 2.