Difference between revisions of "Category:Bo'Vul's Vault"

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(Group size and composition)
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== Adventuring ==
 
== Adventuring ==
  
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE.
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* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.
  
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp.
+
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20
  
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. There are also two special mobs:  
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* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also two special mobs:  
 
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.
 
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.
 
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone.  
 
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone.  
 
** Dragons who skin for treasure items.
 
** Dragons who skin for treasure items.
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'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.
  
 
[[Category:Lord Areas]]
 
[[Category:Lord Areas]]
 
[[Category:Airscape]]
 
[[Category:Airscape]]

Revision as of 01:13, 4 June 2012

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Airscape
Airscape Proper (Gear)
Bo'Vul's Vault (Gear)


Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.

Builder: Ctibor

Directions

There are various ways to get to the entrance of the vault. The simplest is e2d from Airscape shift. You'll see Tormak there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to Airscape Proper.

Note that the area spans multiple planes.

Connections

Navigation

To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).

You also need the key from Bo'Vul to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.

Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak ask you where in the Vault you want to go. The possibilities are IMAGERY, MENAGERIE (has to be unlocked via a quest) and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and enter pentagram.

The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.

<spoiler text="Timelock code spoiler">

Time Code
23 367

</spoiler>


<spoiler text="Kakuro puzzle"> Kakuro.gif </spoiler>

Adventuring

  • The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.
  • The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from Arcadia. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20
  • The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also two special mobs:
    • Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type LOOK MENU.
    • Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone.
    • Dragons who skin for treasure items.

Note: Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.

Subcategories

This category has the following 2 subcategories, out of 2 total.