Difference between revisions of "Lizardmen"
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First and foremost, psionically related classes are interesting since lizardmen get a 5% psionic spell cost reduction bonus. However, they are not a no-fail race and will fail spells even at 100%. This is not a big problem though since their thick hide will allow for more pummeling than on other caster-oriented races. | First and foremost, psionically related classes are interesting since lizardmen get a 5% psionic spell cost reduction bonus. However, they are not a no-fail race and will fail spells even at 100%. This is not a big problem though since their thick hide will allow for more pummeling than on other caster-oriented races. | ||
− | Due to good hps, racial armor | + | Due to good hps, racial armor, lizardmen can serve as warriors in hitting and tanking roles too. |
Stealthwise, they are the least horrible of all the lizard-related races, failing backstabs due to stealth only 10% of the time. Damage modifier will help with damage on the backstabs as well. | Stealthwise, they are the least horrible of all the lizard-related races, failing backstabs due to stealth only 10% of the time. Damage modifier will help with damage on the backstabs as well. |
Revision as of 01:45, 2 December 2011
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Lizard Men are a race of reptilian humanoids that have recently begun to be found more often in human occupied lands. Lizardmen in this realm tend to revere dragons as godlike in nature, and prefer to associate with them when possible. Lizardmen are a little stronger than the typical human and are extremely hardy. They lack sophistication however, and thus are slightly slower than most humans (in wit as well as reflex.) Lizardmen tend to make excellent warriors, and though they are not as accepted as some races, they are respected because of their durability. Lizardmen have retained the ability to swim, though they are not an aquatic race for the most part. They can attack with their tail, and their skin protects them like a strong leather.
- Abbreviation: Liz.
- Racial Size: medium.
- Racial TNL: 1052 XP.
- Well-Suited to Be: psionicists, mages, black circle initiates, mindbenders.
Comments
Lizardmen have high hp pools and decently-sized mana pools, making a fair share of roles and classes available to them.
First and foremost, psionically related classes are interesting since lizardmen get a 5% psionic spell cost reduction bonus. However, they are not a no-fail race and will fail spells even at 100%. This is not a big problem though since their thick hide will allow for more pummeling than on other caster-oriented races.
Due to good hps, racial armor, lizardmen can serve as warriors in hitting and tanking roles too.
Stealthwise, they are the least horrible of all the lizard-related races, failing backstabs due to stealth only 10% of the time. Damage modifier will help with damage on the backstabs as well.
They have a negative archer modifier, so this role is not really recommended.
Overall, lizardmen are a versatile race with a very low TNL, that also hide one other important feature: their ability to remort to tuataur or dragon. As it stands, they are one of the better dragon remort-able races at casting. If you want a dragon mage, liz is a good path to take for it doesn't have a high tnl (fdk) or racial abomination (drc). For psionic classes, tuataur will likely be a better choice, but again lizardman is arguably the fastest and easiest way to achieve this.