Difference between revisions of "Racial Archery Modifier"
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'''Every race''' has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not anything else (with the exception of maybe throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''3''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''3''' being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree. | '''Every race''' has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not anything else (with the exception of maybe throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of '''-1''' to '''3''', with '''-1''' being a penalty to physical damage, '''0''' meaning "no modifier", and '''3''' being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree. | ||
− | Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. | + | Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. Ents are a special case: they have a 100% miss rate. |
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Revision as of 23:28, 23 November 2011
Every race has a racial archery modifier associated with it. This number is factored in to all damage dealt with a bow, crossbow, sling or other ranged weapon, and does not anything else (with the exception of maybe throwing weapons, but this requires testing). Because we can't be sure exactly what the number is, we have simply assigned each race a rating of -1 to 3, with -1 being a penalty to physical damage, 0 meaning "no modifier", and 3 being the best modifier possible. Please note that these are necessarily simplified, as archery includes three numbers (damage, accuracy, critical) and it is not known whether racial archery modifiers affect each to an equal degree.
Please note that all of this information is from memory and may not be completely accurate. Extensive testing has not been done, but archers are well-known so this should be pretty close to correct. Racial combinations that have never been created (eg. gol arc) have been tested via miraar. Ents are a special case: they have a 100% miss rate.
Legend | |
---|---|
Legendary | 3 |
Great | 2 |
Good | 1 |
Average | 0 |
Terrible | -1 |
Race | Size | Racial Damage Modifier |
---|---|---|
Centaur | L | 3 |
Deep Gnome | S | 0 |
Draconian | M | -1 |
Drow | M | 2 |
Duergar | S | 0 |
Dwarf | S | 0 |
Elf | M | 2 |
Ent | vL | -100 |
Firedrake | vS-vL | -1 |
Gargoyle | M | -1 |
Giant | vL | -1 |
Gnome | S | 0 |
Goblin | S | -1 |
Halfling | S | -1 |
Half-Elf | M | 1 |
Half-Orc | M | 1 |
Harpy | M | 1 |
Human | M | 0 |
Imp | vS-vL | -1 to 0 |
Kobold | S | -1 |
Kzinti | M | -1 |
Lizardmen | M | 1 |
Ogres | L | -1 |
Orc | M | 1 |
Troglodyte | M | -1 |
Race | Size | Racial Damage Modifier |
---|---|---|
Demonseed | S | 1 |
Dragon | vL | -1 |
Golem | L | -1 |
Griffon | L | -1 |
High Elf | M | 3 |
Hobgoblin | S | -1 |
Minotaur | L | -1 |
Miraar | M | n/a |
Sprite | vS | 1 |
Troll | L | 0 |
Tuataur | M | 2 |