Difference between revisions of "Category:Gear In Obsidian Arena; Floor"

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If the [[Planar Anchor]] is not already in [[:Category:Noctopia|Noctopia]] you get to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  See [[:Category:Shiftwatch Orb|Shiftwatch Orb]] for hints on surviving this process.  Once you clear shift go s, d, w, {d} to reach a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]].  Note that that final down exit is a bashable door.  Also note that the "bleeding tunnels" portion of [[:Category:Under The Stars|Under The Stars]] is noregen.
 
If the [[Planar Anchor]] is not already in [[:Category:Noctopia|Noctopia]] you get to experience the joy that is [[:Category:Noctopia|Noctopia]] shift.  See [[:Category:Shiftwatch Orb|Shiftwatch Orb]] for hints on surviving this process.  Once you clear shift go s, d, w, {d} to reach a [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]].  Note that that final down exit is a bashable door.  Also note that the "bleeding tunnels" portion of [[:Category:Under The Stars|Under The Stars]] is noregen.
  
From the [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]] go all north, west, and more north. If your group is in need of regen check "where" periodically.  At some point along this path the area will change to [[:Category:Pit Of Blood And Chain|Pit Of Blood And Chain]] and the rooms will allow for regenerationOnce you find a hidden up exit, bash it open.  This will put you into the jail portion of the area.
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From the [[Lloydable]] room in [[:Category:Under The Stars|Under The Stars]] go all north, west, all north, down, and all north. At the end of all north, you will need a rogue to pick westAfter picking this door, head north again until you see a closed up, which you can bashdoor open.  Heading up should put you into the jail. From here, head due east as much as possible (you will need to take a north once during the east, I believe), until you reached another locked door.  Pick this, then head east againThis should take you to a North/South fork; you will want to head one south then all east until you reached a locked door that can't be picked or bashed.  The key to unlock this is the Iron Key, and is found on one of the mobs nearbyIf it's not directly in this room, head back west, south, and scan for a torturerOnce you get the key, unlock east and head east, taking the first north you canHeading all north from this passage will lead you to an up which you can bashdoor to access the Arena.
 
 
You will now find yourself in "a hanging cell"You will need to pick a lock to get out of itFrom here make your way eastBe careful not to enter the room with the [[Corpse Collector]] (lvl 230, shows up as an unbelievably huge golem)When you find an up exit, that's your entrance to the [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]].  Regen before entering the arena.
 
  
 
Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Make sure you kill any beastmasters on scan before you try to nap.  The [[Rampaging Mastador]] can be skinned for [[Rough-Hewn Belt Of Thick, Hairy Hide]].  These mobs have the annoying tendency to stay one room away from you and longshot.  Note that [[Duke Malafont]] and the rest of his room are reboot only.
 
Once you're in the arena [[Duke Malafont]] is trackable.  To get there head as far north as you can, and when you can't go north, go east.  Right outside of his room seemed relatively safe for napping.  Make sure you kill any beastmasters on scan before you try to nap.  The [[Rampaging Mastador]] can be skinned for [[Rough-Hewn Belt Of Thick, Hairy Hide]].  These mobs have the annoying tendency to stay one room away from you and longshot.  Note that [[Duke Malafont]] and the rest of his room are reboot only.

Revision as of 01:34, 17 October 2011

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Noctopia
Obsidian Arena; Floor (Gear)
Obsidian Arena; Stands (Gear)
Pits Of Blood And Chain (Gear)
Shiftwatch Orb (Gear)
Under The Stars (Gear)
Unravelling (Gear)


A rogue with lockpicks is very handy for this run

If the Planar Anchor is not already in Noctopia you get to experience the joy that is Noctopia shift. See Shiftwatch Orb for hints on surviving this process. Once you clear shift go s, d, w, {d} to reach a Lloydable room in Under The Stars. Note that that final down exit is a bashable door. Also note that the "bleeding tunnels" portion of Under The Stars is noregen.

From the Lloydable room in Under The Stars go all north, west, all north, down, and all north. At the end of all north, you will need a rogue to pick west. After picking this door, head north again until you see a closed up, which you can bashdoor open. Heading up should put you into the jail. From here, head due east as much as possible (you will need to take a north once during the east, I believe), until you reached another locked door. Pick this, then head east again. This should take you to a North/South fork; you will want to head one south then all east until you reached a locked door that can't be picked or bashed. The key to unlock this is the Iron Key, and is found on one of the mobs nearby. If it's not directly in this room, head back west, south, and scan for a torturer. Once you get the key, unlock east and head east, taking the first north you can. Heading all north from this passage will lead you to an up which you can bashdoor to access the Arena.

Once you're in the arena Duke Malafont is trackable. To get there head as far north as you can, and when you can't go north, go east. Right outside of his room seemed relatively safe for napping. Make sure you kill any beastmasters on scan before you try to nap. The Rampaging Mastador can be skinned for Rough-Hewn Belt Of Thick, Hairy Hide. These mobs have the annoying tendency to stay one room away from you and longshot. Note that Duke Malafont and the rest of his room are reboot only.

Keeping company with Duke Malafont is Paehandra Of The Moon. When she is hit for terminal brutality she casts Martyrdom. This kills most of the group when it happens. Obviously you want to avoid this if at all possible. Here's what we've tried so far:

  • Scramble. Doesn't work because she's tranquil.
  • Lightning arrows. She has arrow dodge, so you can't rely on this working.
  • Sphere of Silence. Players and mobs can cast through this, don't bother.

The current method of safely killing Paehandra requires a priest. First, Paehandra is brought down to awful, and poisoned with heartbane. Then, the priest preaches innocence to end the battle, and the group leaves the room. The priest then casts intervention on one spellcaster, who then goes in to finish Paehandra off. One alternate idea is to bash/throw her, then nuke her while she's in lag. I really don't like the idea of risking killing an entire big group for a piece of mana gear.

While you're on the arena floor you can check if Yorimandil The Blind is home. I'm pretty sure he splits his time between this area and the "iron walkways" portion of Under The Stars.

If you kill all the mobs in the area, then you can obtain the Shield Of Shadows.