Difference between revisions of "Dexterity"
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(Clarified the cumulative nature of the bonuses, and added a figure for 24 dex as I have just trained that.) |
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Revision as of 17:27, 18 September 2011
Classes: | Core | Remort | Prestige | Points: | Exp. | Hit | Mana | Move | Prac. | Quest | ||
Races: | Creatable | Remort | Ascension | Stats: | P.R. | Con. | Dex. | Int. | Str. | Wis. | ||
Tiers: | Lowmort | Hero | Lord | Religion: | Worship | Devotion | Pantheon | |||||
Legend | Titan | Angel & Imm | Gameplay: | Roles | Commands | Scripting | ||||||
Abilities | Auras & Flags | Configuration | Skills & Spells |
Dexterity is especially important for rogues; nimble fingers help when stealing. But for all classes, Dex improves the character's ability to hold many items, and improves the overall AC, or armor class.
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Characters may wear gear to increase their dexterities.
The table on the right side of this screen displays the AC bonus and Item Capacity you receive in relation to your dexterity. The AC bonus is cumulative, which is to say that the if your Dexterity is 23, then you receive the -10 for having 23 dexterity, and every preceding bonus as well.