Difference between revisions of "Cmud Lord Stab Triggers"

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(Created page with 'This is a script for stabbing at lord. Usage: Using the right click menu add what mobs you are stabbing, which number(s) and the option to reverse the numbers. Then click on t…')
 
(→‎Designer comments: mentioned #sendraw)
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Only thing that is missing is a way to delete target lists from the database at the moment. I don't have the targets for all the specific runs so they would need adding.
 
Only thing that is missing is a way to delete target lists from the database at the moment. I don't have the targets for all the specific runs so they would need adding.
  
Its VERY SPAMMY to the user on certain runs due to a) not finding multiple targets and b) when the mob is already fighting so the use of #gag might be helpful for the corresponding lines.
+
Its VERY SPAMMY to the user on certain runs due to a) not finding multiple targets and b) when the mob is already fighting so the use of #gag might be helpful for the corresponding lines. The use of #sendraw stops the echo spam of the assassinate loop however.
  
 
Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.
 
Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.

Revision as of 15:49, 13 January 2011

This is a script for stabbing at lord.

Usage:

Using the right click menu add what mobs you are stabbing, which number(s) and the option to reverse the numbers.

Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever list of mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.

An option for adding custom targets is included in the Right click menus for new runs or runs that are not in the menu system, to add multiple targets this way use | to separate eg mob1|mob2|mob3, using this method adds to the current target list and does not replace it.

There is also an option to add New Target Lists to the Database or Update Target Lists.

F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.


Code

Copy this section and paste it into a *.xml file. Then import it into cMUD

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<module name="new stab trigger" global="true">
  <uid>{DC8B893F-1ED5-4FCB-9B62-3B12A6F00D80}</uid>
  <var name="NewTargList">test|test|test</var>
  <var name="TargetListDB" type="Record" sorted="1">
    <value>Arcadia, Chimeras and Baleflames="chim|bale"|Astral, Mem Lane="gith|soul|memory|pain|death|tiam|fae|shadow|queen|giant"|Earth="elem|wyrm|merc|slave|serv"|Fae=fae|Fire, Cinderheim="imp|flame|sala|smoke|tar|fire|lava|dweller|wind|spirit|giant|body"|Fire, Proper="elem|fire|knight|ember|troll|lava|mephit|sala"|Karn, Proper="akuma|man|cutthroat|crazed|humanoid|scourge|merm|reaper"|Kzin, Jungle="pan|ana|sus|yor|kzi|ant"|Kzin, Volcano="pyro|darken|mephit|salam|lava|fire"|Outland, Gith="gish|gith|female"|Rohp="delus|phant|pred|obli|denog|dog"|Tarterus, Garden="demon|statue"|Water="water|wyrm"</value>
    <json>{"Arcadia, Chimeras and Baleflames":["chim","bale"],"Astral, Mem Lane":["gith","soul","memory","pain","death","tiam","fae","shadow","queen","giant"],"Earth":["elem","wyrm","merc","slave","serv"],"Fae":"fae","Fire, Cinderheim":["imp","flame","sala","smoke","tar","fire","lava","dweller","wind","spirit","giant","body"],"Fire, Proper":["elem","fire","knight","ember","troll","lava","mephit","sala"],"Karn, Proper":["akuma","man","cutthroat","crazed","humanoid","scourge","merm","reaper"],"Kzin, Jungle":["pan","ana","sus","yor","kzi","ant"],"Kzin, Volcano":["pyro","darken","mephit","salam","lava","fire"],"Outland, Gith":["gish","gith","female"],"Rohp":["delus","phant","pred","obli","denog","dog"],"Tarterus, Garden":["demon","statue"],"Water":["water","wyrm"]}</json>
  </var>
  <var name="NewTargetKey">test2</var>
  <menu priority="3450">
    <caption>Add New Stab List</caption>
    <value>#var NewTargetKey ""
#var NewTargList ""
#PR NewTargetKey "List Name"
#if (%iskey(@TargetListDB, @NewTargetKey)) {
#var NewTargList %db(@TargetListDB,@NewTargetKey)
}
#PR NewTargList "Enter targets separated with |"
#addkey TargetListDB @NewTargetKey @NewTargList
#showdb @TargetListDB</value>
  </menu>
  <menu priority="3450">
    <caption>Stabbing Targets</caption>
    <value>#var TargetKeys ""
#var StabTargList ""
#loopdb @TargetListDB {#additem TargetKeys %key}
#var TargetKeys %pick( "p:Targets to stab", @TargetKeys)
#forall @TargetKeys {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, %db( @TargetListDB, %i))
  }
#var StabNumList %pick( "p:Numbers to Stab", "1.", "2.", "3.")

#if (%yesno("Do you want the numbers reversing? EG: 3. 2. 1.")) {
#var tempnumlist @StabNumList
#var StabNumList ""
#forall @tempnumlist {#var StabNumList %push(%i, @StabNumList)}
}
#show Stabbing Folling numbers in this order: @StabNumList
#show Stabbing Following Targets: @StabTargList
  
</value>
  </menu>
  <var name="TargetKeys"/>
  <var name="StabTargList"/>
  <var name="StabNumList"/>
  <var name="tempnumlist"/>
  <menu priority="3450">
    <caption>Add Custom targets</caption>
    <value>#PR CustomTarg "Enter targets separated with |"
#if (%begins( @customtarg, "|")) {#var CustomTarg %delete( @customtarg, 1, 1)}
#if (%ends( @customtarg, "|")) {#var CustomTarg %delete( @customtarg, %len( @customtarg), 1)}
 #if ((@StabTargList!=%null)AND(@CustomTarg!=%null)) {#var StabTargList %concat( @StabTargList, "|")}
 #var StabTargList %concat( @StabTargList, @CustomTarg)</value>
  </menu>
  <var name="CustomTarg"/>
  <macro key="F12" send="false">
    <value>#bu stabbut</value>
  </macro>
  <macro key="F10" send="false">
    <value>stabbing</value>
  </macro>
  <alias name="stabbing" autoappend="true">
    <value>#if (@StabNumList==%null) {stab} {#if (%numitems( @StabNumlist)==1) {stab @StabNumList.} {#for @StabNumList {stab %i.}}}</value>
  </alias>
  <alias name="stab" autoappend="true">
    <value>#for @StabTargList {#sendraw assas %1%i}</value>
  </alias>
  <class name="stabtrig" initdisable="true">
    <trigger priority="3040">
      <pattern>You follow</pattern>
      <value>stabbing</value>
    </trigger>
  </class>
  <button name="stabbut" type="Toggle" autosize="false" width="80" height="20" color="navy" textcolor="white" priority="12">
    <caption>Stab-Off</caption>
    <value>#T+ stabtrig</value>
    <button color="navy" textcolor="white">
      <caption>Stab-On</caption>
      <value>#t- stabtrig</value>
    </button>
  </button>
</module>
</cmud>


Designer comments

Reversing the numbers why? Well say there are 2 stabbers, you and someone that stabs harder than you, you select "1.", "2." Reversing the numbers means you will stab 2. first then 1. This gives the harder stabber a chance at hitting first and doing more damage also when there are 2 mobs in a room they do not always have the same keyword so "2.mob" would miss the second mob.

I used Right Click Menus as I did not want buttons clogging up the bar however you may set this up with buttons if you wish.

Only thing that is missing is a way to delete target lists from the database at the moment. I don't have the targets for all the specific runs so they would need adding.

Its VERY SPAMMY to the user on certain runs due to a) not finding multiple targets and b) when the mob is already fighting so the use of #gag might be helpful for the corresponding lines. The use of #sendraw stops the echo spam of the assassinate loop however.

Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.

(Credits to Tabion one night over chat for giving me the ideas for this method compared to my Zmud trigger).