Difference between revisions of "Draconians"

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[[Category: Creatable Races]]
 
[[Category: Creatable Races]]
Despite the high intelligence, Draconians fail spells fairly often until they tingle to 100%. They also get no spell cost reduction for arcane spells, but get very decent hp and mana gains (more so than even some remort races). I'm pretty sure they get a cost reduction to psionic spells since they can go mnd. The low dexterity does mean a much lower chance of shield blocks and a tendency to get hit somewhat more often. The low wisdom means they cannot become Wizards without QP.
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Despite the high intelligence, Draconians fail spells often (roughly the same as human) until they tingle to 100%; even fully tingled, they are subject to failing occasionally. They get an arcane spell reduction, allowing them to go Mnd, like Lizard Men, Tuataurs, and Dragons can; however, no reduction for arcane or divine spells. The low wisdom means they cannot go Wizard without QP; the low dexterity means they get lower shield blocks. Draconians can remort into Dragons.

Revision as of 19:11, 31 October 2010

Draconian Statistics Tables
Lowmort-Tier Draconian Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 17–24 (27) 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 10–15 (18) 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Draconian Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 24–29 (32) 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 15–17 (20) 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Legend has it that a race of dragon-like humanoids were created by Tiamat long ago, during a great war. More powerful than Lizard Men, but less so than True Dragons, these outcasts occupy the middle ground. They are tough, and quick-witted, but slow in movement and learning. Quixoltan, Father of All Dragons, viewed their humanoid forms as abominations and their very existence works counter to his will. Because of this, when they die, their corpses almost immediately decay.

  • Abbreviation: Drc.

Comments

Despite the high intelligence, Draconians fail spells often (roughly the same as human) until they tingle to 100%; even fully tingled, they are subject to failing occasionally. They get an arcane spell reduction, allowing them to go Mnd, like Lizard Men, Tuataurs, and Dragons can; however, no reduction for arcane or divine spells. The low wisdom means they cannot go Wizard without QP; the low dexterity means they get lower shield blocks. Draconians can remort into Dragons.