Difference between revisions of "Category:Gear In Obsidian Arena; Floor"

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Revision as of 17:03, 4 December 2008

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Noctopia
Obsidian Arena; Floor (Gear)
Obsidian Arena; Stands (Gear)
Pits Of Blood And Chain (Gear)
Shiftwatch Orb (Gear)
Under The Stars (Gear)
Unravelling (Gear)


A rogue with lockpicks is very handy for this run

If the Planar Anchor is not already in Noctopia you get to experience the joy that is Noctopia shift. See Shiftwatch Orb for hints on surviving this process. Once you clear shift go s, d, w, {d} to reach a Lloydable room in Under The Stars. Note that that final down exit is a bashable door. Also note that the "bleeding tunnels" portion of Under The Stars is noregen.

From the Lloydable room in Under The Stars go all north, west, and more north. If your group is in need of regen check "where" periodically. At some point along this path the area will change to Pit Of Blood And Chain and the rooms will allow for regeneration. Once you find a hidden up exit, bash it open. This will put you into the jail portion of the area.

You will now find yourself in "a hanging cell". You will need to pick a lock to get out of it. From here make your way east. Be careful not to enter the room with the Corpse Collector (lvl 230, shows up as an unbelievably huge golem). When you find an up exit, that's your entrance to the Obsidian Arena; Floor. Regen before entering the arena.

Once you're in the arena Duke Malafont is trackable. To get there head as far north as you can, and when you can't go north, go east. Right outside of his room seemed relatively safe for napping. Make sure you kill any beastmasters on scan before you try to nap. The Rampaging Mastador can be skinned for Rough-Hewn Belt Of Thick, Hairy Hide. These mobs have the annoying tendency to stay one room away from you and longshot. Note that Duke Malafont and the rest of his room are reboot only.

Keeping company with Duke Malafont is Paehandra Of The Moon. When she is hit for terminal brutality she casts Martyrdom. This kills most of the group when it happens. Obviously you want to avoid this if at all possible. Here's what we've tried so far:

  • Scramble. Doesn't work because she's tranquil.
  • Lightning arrows. She has arrow dodge, so you can't rely on this working.
  • Sphere of Silence. Players and mobs can cast through this, don't bother.

The current method of safely killing Paehandra requires a priest. First, Paehandra is brought down to awful, and poisoned with heartbane. Then, the priest preaches innocence to end the battle, and the group leaves the room. The priest then casts intervention on one spellcaster, who then goes in to finish Paehandra off. One alternate idea is to bash/throw her, then nuke her while she's in lag. I really don't like the idea of risking killing an entire big group for a piece of mana gear.

While you're on the arena floor you can check if Yorimandil The Blind is home. I'm pretty sure he splits his time between this area and the "iron walkways" portion of Under The Stars.

If you kill all the mobs in the area, then you can obtain the Shield Of Shadows.