Difference between revisions of "Kobolds"
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[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
− | Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal statistics for dex and int. Like the helpfile suggests, only choose them if you want a challenging race. | + | Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal statistics for dex and int. On top of that, they are subject to a spell cost penalty (at least 10%). Like the helpfile suggests, only choose them if you want a challenging race. |
Revision as of 19:29, 17 November 2008
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"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.
- Abbreviation: Kob.
- Racial Size: small.
- Racial TNL: 666 XP.
- Well-Suited to Be: nothing.
- Ill-Suited to Be: everything.
Comments
Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal statistics for dex and int. On top of that, they are subject to a spell cost penalty (at least 10%). Like the helpfile suggests, only choose them if you want a challenging race.