Difference between revisions of "Kobolds"
Jump to navigation
Jump to search
Line 111: | Line 111: | ||
* '''Well-Suited to Be:''' nothing. | * '''Well-Suited to Be:''' nothing. | ||
− | * '''Ill-Suited to Be:''' | + | * '''Ill-Suited to Be:''' everything. |
== Comments == | == Comments == | ||
Line 117: | Line 117: | ||
[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
− | Kobolds | + | Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal high dex and int. Like the helpfile suggests, only choose them if you want a challenging race. |
Revision as of 17:47, 2 November 2008
|
"Vermin" is the word most other races use to describe the scheming Kobolds, and not just because of their rat-like faces. Conniving and opportunistic, Kobolds can be surprisingly intelligent, but possess the wisdom of an anthill; many of them are convinced magic simply does not exist. Kobolds can only remort into Goblins, and should only be selected by players who are REALLY looking for a challenge.
- Abbreviation: Kob.
- Racial Size: small.
- Racial TNL: 666 XP.
- Well-Suited to Be: nothing.
- Ill-Suited to Be: everything.
Comments
Kobolds are coded for much slower regeneration of hp/mana/moves when sleeping. They are also coded for much lower gains in spite of relatively normal high dex and int. Like the helpfile suggests, only choose them if you want a challenging race.