Difference between revisions of "Gnarled Branch Of Age"

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Mobs are aggresive, so your best bet is to speedwalk.
 
Mobs are aggresive, so your best bet is to speedwalk.
  
Portal to [[Stone Trickster|stone trickster]]. ess, pull bloom, ssesesesssdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]]. You can also get to the end by going ess, pull bloom, sswsdsssus (or something like that, it's a very short private passage with a total of two mobs in it, way easier then going by the dissolvers, the wyrms, and the reanimator)
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Portal to [[Stone Trickster|stone trickster]]. ess, pull bloom, ssesesesssdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]].  
This is a safe room, so regen here if needed. Go uss. From this point on, the rooms are private, noquit, and you will not regen.
 
Go down. From here, there are 4 directions to choose, all of which contain the gear you are looking for - the only difference is in their names.
 
The direction you want to go will depend on your alignment and class. North and south are for good characters. East and west are for evil characters.
 
North and West are no melee. South and East are no spell. The first mob holds the key. Unlock the room to get to the gear mob.
 
  
Note that the room with the gear room doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door
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You can also get to the [[Heavily Scarred Ent|ent]] by going ess, pull bloom, ssws, enter hole, sssus. After you enter the hole, you are in a short, [[Private Rooms|private]] passage with 2 wandering mobs. A lot easier then going by the dissolvers, the wyrms, and the reanimator.
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 +
This is a safe room, so regen here if needed. Go uss. From this point on, the rooms are [[Private Rooms|private]], [[No-Quit Rooms|noquit]], and you will [[No-Regen Rooms|not regen]].
 +
 
 +
Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class.
 +
 
 +
* '''North''' - No melee for good aligned players ('''Angelic casters''')
 +
* '''East''' - No magic for evil aligned players ('''Demonic brutes''')
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* '''West''' - No melee for evil aligned players ('''Demonic casters''')
 +
* '''South''' - No magic for good aligned players ('''Angelic brutes''')
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 +
The first mob holds the key. Unlock the next door to get to the gear mob.
 +
 
 +
Note that the room with the gear mob doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door
 
to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest.  
 
to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest.  
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 +
If you die in one of these rooms, your corpse will be moved out into ''the forest''.
  
 
[[Category: Gear In Transfigured Forest]]
 
[[Category: Gear In Transfigured Forest]]

Revision as of 11:02, 23 June 2008

Damage is 17 to 49 (average 33).
Modifies mana by 100 continuous.
Modifies armor class by -10 continuous.
Modifies damage roll by 3 continuous.
Modifies hit roll by 3 continuous.

Keyword(s): swirl fumes
Type: weapon
Flag(s): glow hum magic bless anti-evil
Weight: 7 lbs
Level(s): 52
Quality: 100 hps

Comments

To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced.

Directions

Area: Transfigured Forest (Map)
Mob(s): a swirl of fragrant fumes

Mobs are aggresive, so your best bet is to speedwalk.

Portal to stone trickster. ess, pull bloom, ssesesesssdesuwn. You are now in a room with a heavily scarred ent.

You can also get to the ent by going ess, pull bloom, ssws, enter hole, sssus. After you enter the hole, you are in a short, private passage with 2 wandering mobs. A lot easier then going by the dissolvers, the wyrms, and the reanimator.

This is a safe room, so regen here if needed. Go uss. From this point on, the rooms are private, noquit, and you will not regen.

Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class.

  • North - No melee for good aligned players (Angelic casters)
  • East - No magic for evil aligned players (Demonic brutes)
  • West - No melee for evil aligned players (Demonic casters)
  • South - No magic for good aligned players (Angelic brutes)

The first mob holds the key. Unlock the next door to get to the gear mob.

Note that the room with the gear mob doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest.

If you die in one of these rooms, your corpse will be moved out into the forest.