Difference between revisions of "Category:Archer Hero Skills And Spells"
Jump to navigation
Jump to search
m |
m |
||
Line 50: | Line 50: | ||
63: [[Aura Focus |aura focus]] [[Chain Lightning |chain lightning]] [[Transfer Life |transfer life]] | 63: [[Aura Focus |aura focus]] [[Chain Lightning |chain lightning]] [[Transfer Life |transfer life]] | ||
65: | 65: | ||
− | 67: [[Calcify Flesh |calcify flesh]] [[Torch |torch]] | + | 67: [[Calcify Flesh |calcify flesh]] [[Torch (spell) |torch]] |
69: [[Barkskin |barkskin]] [[Calm |calm]] [[Fortitudes |fortitudes]] [[Invigorate |invigorate]] [[Lead Pack |lead pack]] | 69: [[Barkskin |barkskin]] [[Calm |calm]] [[Fortitudes |fortitudes]] [[Invigorate |invigorate]] [[Lead Pack |lead pack]] | ||
[[Seal |seal]] | [[Seal |seal]] |
Revision as of 22:33, 10 February 2006
Archer Hero Skills & Spells Chart
Sub: List of Skills & Spells Available to Practice at This Sublevel... 1: body brace butcher cover tracks kick meditation open hand pick lock rescue share strength sneak steal 3: faerie fire 5: cause light detect evil heighten senses magic lore magic light parry second attack shadow form word of recall 7: curse detect magic endurance fence forage identify magic missile 9: anticipate armor quicken read magic spell recovery weapon lore* 11: blindness chill touch cure light infravision locate object poison psychic drain 13: arcane knowledge biofeedback chameleon power fly giant strength weaken 15: concentrate detect alignment faerie fog invis peek plague 17: bash detect poison fear levitation 19: adrenaline pump bashdoor bless dart disarm dispel evil trip 21: cause serious cure blindness detect hidden enhanced strength scry 23: cure poison detect invis mental barrier shocking grasp 25: cure disease displacement energy drain know alignment shield 27: burning hands cell adjustment charm person cure serious earthbind psisting sleep 29: dark embrace dispel magic flamestrike holy armor mass invis regeneration 31: energy shield remove curse 33: astral deception stone skin 35: aura sight blast bolt fireball pass door protection good protection evil refresh 37: call lightning cause critical danger scan web 39: ego whip mass bless mass cure serious medicine teleport turn undead 41: frenzy 43: cure critical mindlash water breathing 45: lead gang sanctuary toss 47: enchant armor enchant weapon lightning bolt summon 49: move hidden surge 51: detonate mask mass aid 53: domination enchant bow harm 55: mass cure critical 57: awe control weather 59: acid blast brainstorm holy aura iron monk portal turn demon 61: heal 63: aura focus chain lightning transfer life 65: 67: calcify flesh torch 69: barkskin calm fortitudes invigorate lead pack seal 71: icestrike mass heal 73: ectoplasmic form 75: cyclone psionic blast 77: 79: earthquake foci mass invigorate nexus sandstorm 81: 83: magma blast weapon rush 85: 87: firestorm 89: ice lance iron skin 91: desiccate ultrablast 93: 95: 97: awen 99: 101: blood trail* create food create spring create water enhanced aim* fast healing ii improved stamina meditation ii scattershot splinter arrow tutor other 250: explosive arrow * Hero skills & spells that Archers may learn but Fusiliers may not.
See also Archer Lowmort Skills & Spells, Fusilier Hero Skills & Spells.
Pages in category "Archer Hero Skills And Spells"
The following 186 pages are in this category, out of 186 total.
A
B
C
- Calcify Flesh
- Call Lightning
- Calm
- Cause Critical
- Cause Light
- Cause Serious
- Cell Adjustment
- Chain Lightning
- Chameleon Power
- Charm Person
- Chill Touch
- Concentrate
- Control Weather
- Cover Tracks
- Create Food
- Create Spring
- Create Water
- Cure Blindness
- Cure Critical
- Cure Disease
- Cure Light
- Cure Poison
- Cure Serious
- Curse
- Cyclone