Difference between revisions of "Goblins"

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On average they will fail their spells 30% of the time and they are subject to a [[Racial Spell Cost Modifier |spell cost penalty]] of approximately 10%. Due to their low int, they will have small mana pools.
 
On average they will fail their spells 30% of the time and they are subject to a [[Racial Spell Cost Modifier |spell cost penalty]] of approximately 10%. Due to their low int, they will have small mana pools.
  
[[Racial Stealth Modifier |Stealth is poor]], as well.
+
[[Racial Stealth Modifier |Stealth is not good]], although they are small sized and have decent dex.
  
 
Perhaps their only advantage is their small size, making them valid [[:Category:Fusiliers |fusiliers]], albeit with a [[Racial Archery Modifier | negative archery modifier]]. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to [[:Category:Remort Races |remort quickly into something better]].  
 
Perhaps their only advantage is their small size, making them valid [[:Category:Fusiliers |fusiliers]], albeit with a [[Racial Archery Modifier | negative archery modifier]]. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to [[:Category:Remort Races |remort quickly into something better]].  

Revision as of 01:09, 5 December 2013

Goblin Statistics Tables
Lowmort-Tier Goblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19)
Int 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18) 10–15 (18)
Wis 10–15 (18) 10–15 (18) 11–18 (21) 10–15 (18) 10–15 (18)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 11–16 (19) 11–16 (19) 11–16 (19) 11–16 (19) 12–19 (22)
Hero-Tier Goblin Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21)
Int 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20) 15–17 (20)
Wis 15–17 (20) 15–17 (20) 18–23 (26) 15–17 (20) 15–17 (20)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 16–18 (21) 16–18 (21) 16–18 (21) 16–18 (21) 19–24 (27)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.

  • Abbreviation: Gob.
  • Well-Suited to Be:

Comments

Goblins have a negative modifier to melee damage. They have little hp, and no natural armor.

On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately 10%. Due to their low int, they will have small mana pools.

Stealth is not good, although they are small sized and have decent dex.

Perhaps their only advantage is their small size, making them valid fusiliers, albeit with a negative archery modifier. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to remort quickly into something better.