Difference between revisions of "Category:Hero Melee Weapons"

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(add blood-soaked rapier, remove incomplete "suggested weapons" section)
(Added weapon ranges)
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== Weapon max and min ==
 
== Weapon max and min ==
At the time of pop for a "normal" one-handed hero weapon and double weapons (weapons used for double hit for a warrior, like [[Chained Sickle]] or [[Mighty Claws]]) the max varies from '''44 -- 50'''. The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.
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The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.
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=== Normal one-handed, double weapons and chain weapons ===
 +
Max varies from '''44 -- 50'''.  
  
 
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?
 
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?
  
(If someone has range for other weapons, please add).
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=== Two-handed handled weapons ===
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Max varies from '''?? - 57'''.
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=== Hafted weapons ===
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Max varies from '''?? - 55?'''.
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=== Concealable weapons ===
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Max varies from '''?? - 44 or 45'''.
  
 
== Common Hero Melee Weapons ==
 
== Common Hero Melee Weapons ==

Revision as of 12:14, 10 January 2012

Weapon Quick-Links Table
Melee Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Poisoned Weapons
Missile Weapons: 1-10 11-20 21-30 31-40 41-50 Hero Throwing Weapons


Weapon statistics

The important statistics on weapons are DR and weapon max damage. HR is not of much importance.

  • For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.
  • For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.

The above means that for wields, it might be better to farm some "worse" weapons (something which has a lower natural modifier), if you cannot afford to get the "best" weapon.

Weapon max and min

The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.

Normal one-handed, double weapons and chain weapons

Max varies from 44 -- 50.

The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?

Two-handed handled weapons

Max varies from ?? - 57.

Hafted weapons

Max varies from ?? - 55?.

Concealable weapons

Max varies from ?? - 44 or 45.

Common Hero Melee Weapons

Name Level HR DR Weight Weapon Type Damage Type Notes
Dragon-Blade 51 11 11 3 One-Handed Piercing anti-evil
Heavy Black Dagger Called, "Virus" 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Thin Black Sword Called, "Gaunt" 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Sword Of Avengers 51 10 10 13 One-Handed Piercing Con +2, Str +2, needs fading
Nephilim Blade 51 9 10 9 One-Handed Piercing Wis +2, Int +2
Tourach's Sword 51 9 10 10 One-Handed Piercing Con +2, Dex +2
Sharp Short Sword 51 7 10 4 One-Handed Piercing
Flame Shaped Dagger 51 9 9 3 One-Handed Piercing
Blood-Soaked Rapier 51 9 9 4 One-Handed Piercing anti-good
Claws Of Killl'gher 51 11 11 25 One-Handed Clawing Con -1, Str -1
Dark Flaming Blade 51 9 11 12 One-Or-Two-Handed Slicing
Maelstrom, Sword Of The Balrog 51 10 10 16 One-Or-Two-Handed Slashing Str +1, needs fading
Baron's Sword 51 10 10 13 One-Handed Stabbing Dex +2, Str +2
Fine Katana Sword 51 10 10 13 One-Handed Slicing
Ornate, Deadly Looking Sword 51 7 10 6 One-Handed Slicing
Redtooth's Cutlass 51 7 10 7 One-Handed Slicing Str +1
Barbed Steel Mace 51 9 11 5 One-Handed Crushing
Spiked Warhammer 51 9 9 15 One-Or-Two-Handed Crushing
Chained Sickle 51 9 9 10 Chain Slashing easy to farm
Mighty Claws 51 9 11 30 Double Slashing Needs fading
Chattering Skeletal Claws 51 11 11 30 Double Clawing
Sceptre Of Igecsoz 51 9 11 5 Double Crushing Con +2, needs fading
Staff Of Justice 51 10 10 5 Double Pounding Int +2, Dex +2
Heavy Spear, "Ocean" 51 10 15 24 Hafted Piercing
Dragon Whisker 51 11 14 10 Hafted Stabbing needs fading, +2dex, +2con
Naginata 51 13 13 8 Hafted Slashing Needs fading
Jaranon Great Sword 51 15 15 30 Two-Handed Slicing sharpenable powerswinger
Great White Battle Axe 51 15 15 10 Two-Handed Slicing sharpenable powerswinger
Granite Truncheon 51 0 12 50 Two-Handed Crushing
Stout Branch 51 -2 12 60 Two-Handed Crushing needs 30 str
Waterlogged Solid Iron Hammer 51 4 10 40 Two-Handed Crushing

Pages in category "Hero Melee Weapons"

The following 175 pages are in this category, out of 175 total.