Difference between revisions of "TinTin++ Run Stats Counter"
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== Usage == | == Usage == | ||
Use '''echorun''' to see the stats, '''showrun''' to tell the group, and '''resetrun''' to reset the counter. You can also add them to a custom prompt if you'd like! | Use '''echorun''' to see the stats, '''showrun''' to tell the group, and '''resetrun''' to reset the counter. You can also add them to a custom prompt if you'd like! | ||
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+ | [[Category: TinTin++ Scripting]] |
Latest revision as of 00:29, 12 August 2009
This is a very basic example of a run stat counting trigger. It counts the number of kills and the amount of experience you make.
Code
Put the following into a file in your tintin++ folder and use #read <filename> while in tintin to load them up. Though you probably want them to autoload with your character.
#var runkills 0; #var runexp 0; #act {^You receive %1 experience points.} {#math runkills {$runkills + 1};#math runexp {$runexp + %1}} #alias echorun {#echo {Exp: $runexp Kills: $runkills}} #alias showrun {gtell Exp: $runexp Kills: $runkills} #alias resetrun {#var runkills 0;#var runexp 0;#CR}
Usage
Use echorun to see the stats, showrun to tell the group, and resetrun to reset the counter. You can also add them to a custom prompt if you'd like!